dop2000's Recent Forum Activity

  • You can select an object (sprite) which will be emitted by Particles object.

    This allows to control individual particles. For example, you can add Bullet behavior to that sprite. Then the particles will follow the settings you configure for them (blast), but will also move with the bullet behavior. You can change bullet speed and angle of motion in "Sprite on created" event to match the player speed/direction.

  • I use "Pick nearest to (0, 9999999)"

    I wish there was "Pick by highest/lowest" condition:

    github.com/Scirra/Construct-feature-requests/issues/55

    (please give the post on Github a thumbs up if you agree)

  • Try disabling all events related to 8direction behavior, or even all events in the project. If the player stops moving, then the problem is in one of the events. Then re-enable them in batches and you should be able to find the rogue one.

  • It is slow because I am stepping through the debug window to make it easy to see what is going on.

    And? You should be able to see in the debug window why the Player sprite is moving - either in Bullet or 8direction tabs it will have non-zero speed.

  • Check the margins setting in layout properties.

  • Check origin points and collision polygons, in all animations and animation frames.

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  • What do you have in "Settings -> Preview with"? I get a white flash only when I set "Browser tab" there.

  • It will work. Import the images into the project (in Files folder). Then simply use the image file name as URL.

  • There is a short flash when Chrome is launched the first time, but after that there are no flashes. Preview windows open with black background.

    Maybe because I'm using dark themes in both Windows and C3.

  • TiledBackground object has "Load image from URL" action, you don't need scripting.

    This will however replace the image in all instances of this object.

  • Try a different browser - if it works there, try clearing your main browser cache/data.

    If it still doesn't work and you can reproduce the issue in a small test project, report it:

    github.com/Scirra/Construct-bugs/issues

  • To be honest, I don't understand the question.

    You can pick each instance in a separate condition. Say, if you want to pick a ship, and then a gun belonging to that ship:

    Ship compare instance variable id=0
    Gun compare instance variable id=Ship.id
    

    Inside that event you will have both instances picked.

    "Pick by comparison" will work exactly the same in this situation.

    "Pick by comparison" condition is meant to be used in more complex cases. For example, when you need to pick all ships with high health and armor, you can do this:

    Pick Ship by comparison (Ship.HP+Ship.Armor)>100

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dop2000

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