This can be done, but it's not as easy as simply importing JS code to C3. You need some experience with JavaScript to integrate it properly, possibly even make some changes in the code. There are a few official examples in C3 you can study.
Also check out this demo:
dropbox.com/s/p5787hpljwxwcjc/ChessJS.c3p
If you are using "Is key down" keyboard event or "Is mouse button down", it's triggered many times per second. Replace it with "On key pressed"
I believe z-index should be integer. Or did you mean z-elevation? z-elevation may cause something like this.
Run in Debug Mode, check that the objects are on the right layers and check their z-index
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There is "For each ordered" System loop:
For Each Block order by distance(fromX, fromY, Block.X, Block.y)
You need to post a screenshot of your code.
Can you give an example?
There are some expressions you can use. For example:
set result to chooseindex(var, "foo", "bar", "baz")
set result to (var=0 ? "foo" : var=1 ? "bar" : "baz")
In 3d game you would probably want the sprite to rotate in the direction it moves?
This looks like a bug with the debugger or perhaps Physics behavior. If you can reproduce it in a small project, you need to report it:
github.com/Scirra/Construct-bugs/issues
Yes:
dropbox.com/scl/fi/gonddmmsgblpgc9o63ctp/ShakeDetection.c3p
Set Rendering mode=2D in HUD layer properties.
The way we did this in Moonstone Island was by placing a semi-transparent copy of the character sprite on a layer above. Or you can paste it on a drawing canvas. It won't be dark though:
The trees are not transparent.
Now how do I mark a post as the solution?
You can edit the subject if you wish, but it's not really necessary.
Member since 26 May, 2016