Here is the project with bundled addons:
dropbox.com/scl/fi/aqiyoqg1907ghew482g0m/GreenShadow-eng.c3p
This was a game jam submission. The provided assets only included platformer-style animations, no up or down.
Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
This is such an important optimization. Please add it to the LTS version!
I don't know, sorry. Last time I did this was several years ago.
Try googling the error:
webapps.stackexchange.com/questions/162312/type-error-cannot-read-property-getid-of-null-in-google-script
I always wanted instance tags!
Will it be possible to use them in expressions like this (without picking the instance first)?
Enemy("boss").health
Pick by highest/lowest value! YESSS!!!
It would be great if there was a setting to change the number of points for "guess the polygon shape". It often builds a polygon with too many points and we have to remove most of them manually.
Amazing update!
Such a great looking game, awesome job!
Here is a version for side platformer games:
construct.net/en/game-assets/game-templates/random-level-generator-48
The controls are shown in the top right corner of the screen. It's an old game so I probably won't be making any updates to it. But thanks for the feedback!
That's the idea of the game - the controls are damaged!
One of the greatest updates ever, thank you!
Searching in arrays, yessss!
Member since 26 May, 2016