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Making a game with 1000 levels? Creating each level manually will take you weeks or even months of work. Generate your levels from a set of small scenes and you can have a practically infinite number of levels done in a matter of hours!
That's really cool. Could and would you apply the same concept to side scrolling games? Or a maze maker?
Here is a version for side platformer games:
construct.net/en/game-assets/game-templates/random-level-generator-48
This is one of THE MOST cleverest game development I've seen in a very LONG TIME.
It solves one of the hardest problems I've suggle with for years! I am truly grateful for your insight!
This arcade game is a preview for following asset for sale in the Asset Store: