Maybe you could explain what are you trying to achieve?
Once you append some string to the summary text, it's difficult to remove it. So I suggest storing all parts of the summary text in different variables. And then assemble the summary text from those variables.
Also, all your events are running on every tick, this is not a great way to do things in Construct. You need to use "ListBox On Selection Changed" event, and compare selected item in sub-events. And remove all "trigger once"
AppleOrOrangeList On Selection Changed ...AppleOrOrangeList selected item=0 : Set fruitVar to "+2 Apples" ...AppleOrOrangeList selected item=1 : Set fruitVar to "+2 Oranges"
Resize the layout and move all your objects to the bottom of it.
The message may contain some invisible characters, for example a space or line break at the end. Try using trim(message)="!go"
Turns out there is -
dropbox.com/scl/fi/rl9uf8ond9o2ih0mrnsih/layout_check.c3p
Credit goes to Eren.
Yes, see this page (scroll to the end)
construct.net/en/make-games/manuals/construct-3/interface/dialogs/new-project
Try remote preview in Chrome on PC, you can resize the Chrome window to match the iphone screen, or simulate various mobile devices. If this doesn't happen on PC, then maybe the issue is with the browser on your phone.
Create a line sprite or TiledBackground with origin point at the left.
Set line position to point A.
Set line angle towards point B.
Set line width to distance(PointA.x, PointA.y, PointB.x, PointB.y)
Did you mean layer or layout?
The only way I know how to check if a layout with a certain name exist, is to try switching to it, and then check after a delay if the current layout has changed. Here is a screenshot from one of my games:
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You can use a blend mode - see "Blend Modes" example in C3.
Here is a workaround using a Drawing Canvas
howtoconstructdemos.com/rifle-scope-effect
Two sprites are touching, this is enough to register overlapping/collision.
The easiest solution is to resize the collision polygon - reduce it by 1 px.
Member since 26 May, 2016