Hi everyone,
It looks like the 'on collision' and 'on overlap' events will trigger when two entities are simply moving along each other.
I.e:
It seems the grid border is where the collision / overlap occurs.
Is this intended behavior? If so what is the recommended way to detect only actual collisions? How would you create pixel perfect collisions?
Any help is appreciated here. Can't think of a solution to this that wouldn't be overcomplicating things.
Thanks!