I have some convention of layers naming like: "level_0", "level_1", "level_2". And there is logic shared between events sheets.
I need to implement a function that does "go to layer by dynamic name". But is important to call it only is layer with dynamic name exists.
Is there API method for that?
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Did you mean layer or layout?
The only way I know how to check if a layout with a certain name exist, is to try switching to it, and then check after a delay if the current layout has changed. Here is a screenshot from one of my games:
Sorry, I meant "layout".
So there is no native methods to do this without hacks?
Maybe there is another API to fetch a list of all layouts and then compare some variable with it?
Turns out there is -
dropbox.com/s/zvhexq7v22jd9vj/layout_check.c3p
Credit goes to Eren.
Any chance you can update your topic title to layout rather than layer so this is more useful?
I just tried a search for "How to check if layers exist", and was brought here :(
AnD4D
Here is one possible way if all your layers are visible.
global text name="fish" is layer name visible -- layer exists else -- layer doesn't exist
Any chance you can update your topic title to layout rather than layer so this is more useful? I just tried a search for "How to check if layers exist", and was brought here :(
With a slight tweak from the previous layout check example, now a layer check example
Compare Two Values: layerIndex("name")>=0
:)