fathijack1999's Recent Forum Activity

  • Oh soory for that. spacedoubt ok now when compare 8 = boolean is true.. So then how to make it false in second..

    If it still true the bow will keep spawning the arrow

  • the bow animation check is true every tick (60 times a second) while the frame is 8. so if the frame is 8 for one second.. it should spawn 60... get it? try adding a trigger once while true.

    and for the record, as stated before me, the animation is super annoying.

    What animation ? Which one ?

    Thanks for the great facts that really makes sense... Now I know that`s my fault XD

  • fathijack1999

    A .capx is mandatory or this report will be closed, and as stipulated in the Bug Reporting Requirements. your full game is definitely of no use as there is a very high probability it is a problem with your events.

    If this really is an error, then you should be able to reproduce it in a new minimal .capx with precise steps that highlight the problem.

    So i guess I`ll just leave is to you.. I don`t know how to delete this post though .. And I can`t also post my .capx..

  • i have problem with physics. i want see a simple of it.

    Dont need to, just put your character as physics

    and your land as physics and set immovable to yes

  • please remove the animation, it is really hard to look at your event sheet like that.

    Also, write down what is the problem, its your game, only you know how it should work

    Well the problem is happen when it animate..

    Event :

    The bow will set angel at mouse

    Left click the bow will play the animation

    Compare 8 frame then the bow spawn the arrow and as you can see the arrow spawn to many of them.. I want 1 at a time

  • this not what i want. Ah just one problem after another.

    Any solution for the arrow ??? It`s spawn o much ...

    At event sheet

    Compare 8 frame - bow spawn the arrow

  • This bug will probably be closed then. Without a capx the most that can be done is recreating a project an seeing it works, as you have done. The full project isn't useful for the report either, but since it works in a new project the bug is likely with your events.

    I almost done with the full game. Hope Scirra do something about this .

  • You forgot the capx of the problem.

    It`s happen in my full game (sorry can`t upload this for you , Hope you understand)and not when I try in new project ..

    In new project it`s going well

  • Problem Description

    ____ Instanse Variable don`t sometime don`t even subtract and sometime do ____

    Steps to Reproduce Bug

    • Set a sprite instance variable to 10 = bow
    • At event sheet set Mouse left click subtract 1 from bow (the instance variable)
    • Make a textbox and set every tick text box will set text the bow number (the instance variable)

    Observed Result

    ____ When I click the textbox show 10 ____

    Expected Result

    ____ Textbox value become lower that 10 (9,8,7,6...)____

    Operating System and Service Pack

    ____ Windows 7 64 bit____

    Construct 2 Version ID

    ____ r277 ____

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  • Audio files are like a food recipe. If you bake a cake, and then try to get all the egg out after it's cooked, it's not going to work.

    If you can find an instrumental (song without vocals) track and an acapella (vocals only) track, you can play the two together while still having them as two seperate files. Or if you personally know the person who produced the recording, they could make an instrumental and acapella for you. But you can't just get an .mp3 with vocals and instrumental and try to separate the two, without both ending up as a horrible mess.

    Source: Have been producing music for 6+ years

    Well I guess that`s make sense . SO you have producing music for 6 years . Do you know what is the thing we call that can change human voice sound or tune or melody , sorry i dunno what is it but like when you fast foward the voice gonna be like chipsmuck and in a game of "There is no game in our scirra arcade has a voice that kinda funny.. How they make that ?

    But for fastfoward voice , I want the voice sounds like fastforward but just no fastforward. I have Free Audio Editor with me.. Please help me bro.

  • If you don't want to alter every single animation, you could create a separate sprite for the eyes that are pinned to the player. Have the eyes consist of three different frames (blue, purple, and red), and update them accordingly based on whatever value you're using.

    Does the value mean Global Variables ? Like Blue eye = 1 l Purple =1 l Red = 1

    When the condition is active or trigger minus the blue = 0

    At another event put : Sys l compare variable blue = 0

  • Use physics and be sure the land behaviour is physics and immoveable is yes

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fathijack1999

Member since 26 May, 2016

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