fathijack1999's Recent Forum Activity

  • When sprite is not mirror = 0 degrees is at his right (his face), of course ,,

    But when its mirror will the 0 degrees still at his right or his left (his face when mirror)

  • As we usually do for rotate event like press Z sprite rotate 90 degrees . When its not mirror, the sprite facing down at 6 o` clock \_____/ but when it mirror /`````\ but i want both mirror and not mirror when press Z di this \_____/.. U should try it... Is it a bug or I need to put something else

    If you wonder what is /`````\ and \_______/ its just like in the picture

  • Hey.. Do you use physics for this game ? Its nice. But It`s hard to play for me Pandadoor He didn`t say it is his full game... Maybe just a trial..

    You better put some advantage for the player

  • This is my recently problem.

    1.I want when the sprite is mirror the 0 degrees gonna be at the red arrow

    2.When it is not mirror it can rotate like i want but when it mirror , just the sprite is mirror so its like it rotate backward ( the sprite)

    I want the angle after rotation can mirror to . Can I do that ?

  • fathijack1999 - no you won't. people hate when they have to pay more then once, or if they have ads that are in the way. so best is either ingame app purchases (cosmetic only) or ads but placed on a few midlevel screens. once you have a lot of players on your own games - then you can think about updating to maybe some combination.

    :Thumbs Up never think about that before. thanks.

  • >

    > > clamp(yourvalue,minimum,maximum)

    > > I don't know what yourvalue is.

    > > Its part of the question that you have to provide.

    > >

    > I mean where to put clamp at systemor at the sprite

    >

    sprite>rotate clamp(self.angle,50,150)

    Well thanks but i found "Is between can be it to just it still don`t look cool but it`s work . But I will try to understand what is the action you write for so thank you

  • clamp(yourvalue,minimum,maximum)

    I don't know what yourvalue is.

    Its part of the question that you have to provide.

    I mean where to put clamp at systemor at the sprite

  • it's a hard question. if it's your first game, go with option 1.

    when you get loads of players and they know you will do another game - go with option 2.

    ignore fully option 3.

    to get more money I`ll take op. 3

  • clamp(angle,45,155)

    clamp ? Can write an example

  • I only want it from 45 until 155 degrees only before 45 and after 155 it cant rotate to below 44 or above 156 degrees

  • Hi guys , as you can see up there I`m trying to make my bow and arrow work like normal in C2 but i dunno how.. Like in Crysis and Farcry .I hope you guys understand what I want. This time this is for player. I spent 7 days of thinking how to make that.

    What i have done

    -Set bow rope animation ( Pull the rope)

    -Arrow behaviour : Bullet (On start of layout l Bullet disable )

    • Rope set frame 1 - 5 : Arrow follow rope point(1-20 frame ) - really wasting time
    • AT last frame arrow bullet enable and it didn`t work..

    I hope someone help me with a better ways to make i work like on the other games..

    Solution with .capx will much better XD

    Please submit your solution couze I just wasted 7 days for this.

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  • Button l On click

    Sprite l Is on floor

    In a event

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fathijack1999

Member since 26 May, 2016

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