Yes, sorry. I should have realized that. Alternatively you could put all objects into a family and use the System Time Scale Object instead.
Make a global variable called "Paused". Write 2 conditions:
Paused = 0 》Set time scale to 1.0
Paused =1 》 Set time scale to 0.0
___________ 》System wait 1.0
___________ 》Set Paused to 0
I recently encountered the same problem. The issues seemed to be related to the particular layer that I was using. All of my layers did not have the same parallax value. I didn't really understand why that was causing the problem but I tried changing the layer that the object using the bullet behavior was using and then it worked fine. I don't know if that is the issue for you and it may be a bug with the latest stable release. I was unable to replicate it to report it as a bug and I encounter the problem twice in the last week. Just thought I'd share that with you
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You should always search the tutorials and forums. Try this https://www.scirra.com/tutorials/4815/how-to-display-google-adsense-ads-and-show-or-hide-them
This is freaking awesome! Thanks!
Use Rotate toward potion 》Touch.X, Touch.Y
Check this out too https://www.scirra.com/forum/viewtopic.php?f=147&t=151327&p=958816&hilit=Follow+smooth#p958816
What is the actual condition that triggers the attack animation? And yes you should post a screen shot of the code or a capx. You might want to add an instance (boolean) variable to the object/character so the animation only triggers when true. You can change its value back to false after the animation is finished.
I think maybe you might just want to use the "Object 》On Clicked 》System 》 Wait 1.0" and then the event
This looks awesome! Something I can really use right now. Thanks for sharing it. I will give you some feedback.
Are using Set Angle toward position 》 Mouse.X, Mouse.Y ?
It's hard to say without a capx but, it sounds like the rope formula that's the problem. Can you post a capx?
Member since 7 Jul, 2012