The problem is really with IOS and should be resolved in their next update. I had the same issue.
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You can use System > Set Layer Opacity and change it for one or more layers based on a certain condition
No. Because the game will download all assets in the project. I would create the game first with larger assets, then duplicate the project when your done. The replace the assets with smaller DPI graphics.
Are you using the Browser Object?
Use the System Set Time Scale and set it to 0. Then use the System Set Object time scale on whatever you don't want to be paused and set it to 1.0. It overides Set Time scale for individual objects. Then return the System Time Scale to 1.0
If I understand you correctly,
You don't need "every tick". Try reversing your condition.
Block object is overlapping Build_Collision
Can you elaborate on the issue you need. I will reach out to you on skype in the morning.
Create different functions for each sprite you want to create, the use choose(function_1, function_2, etc..)
You need to post a capx
Create a small sprite(invisible) and add the "ScrollTo" behavior to it. Give the "Pin" behavior as well. I assume you'll pin it to the Player object.
Simply create events to "Unpin it" and Set position to another object (boss) and pin it after spawned. You can use the "System Wait" to give a few seconds and then do the same thing again to pin back to the Player object or whatever your using.
You might want to pin a small sprite(invisible) to each object at their center. They should be appropriately sized so that they only overlap or have a collision when the one object is completely enveloped by the other and write your condition based the center pinned sprites on overlap or on collision.
Looks cool. I'm going to check it out.
Member since 7 Jul, 2012