Your really need to post more info. What size are currently using. What's the specifics of your issue? What publishing settings are you using?
Tis plug-in Is awesome! Nicely done. I'm going to try to use this in a game I'm working on. http://final-contact.com. Really nice!
Create an instance number (Health) variable in the boss with a value of 30.
When your bullets/objects on collision with subtract 1 from the boss's (Health) variable.
The write a condition
Boss>Compare value (Health) < 0 (Less than or equal to 0 > Destroy Boss
After the condition triggers that creates the object, use "On Object Created"
On Object Created>Player>Set Opacity>random(100)
On Object Created>Player>Set Animation>choose(Animation_1,Animation_2,Animation_3)
Create a global variable for each Player. Use 1 for True and 0 for False. For each one marked 1 (True), when the next layout starts use a sub event with a dual condition on start of layout:
System>Create Object>Player_1
Player1 = 1
My approach would be to use multiple behaviors on the blocks. Like the video, I would use physics in combination with pin behaviors. When a block is removed and the Y position of any block changes, pin can be disabled and physics can be enabled. It also depends on the specifics of your game.
I've found that the box (sides) of the player and the collision box (sides) of the platform need to be perfectly vertical or they get hung up on each other. The slightest angle creates edges.
If your game is for mobile, you should read this:
https://www.scirra.com/tutorials/318/how-to-use-loader-layouts-to-make-custom-loading-screens
Since it's for mobile, the entire project loads at once and you make a splash screen instead.
I don't know what your menu involves but I would consider adding it to each layout, possibly on a separate layer and make it visible or slide in at the end of each layout.
You need to create a custom loader layout. Here are a couple of tutorials.
https://www.scirra.com/.../how-to-use-loader-layouts-to-make-custom-%20loading-screens
https://www.scirra.com/tutorials/533/for-beginners-custom-loading-screen
Search the tutorials. There are several examples on how to make high scores.
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Use the same condition but, invert it (x).
Mouse > Curser > Is over object(x) > set curser to (whatever)
Member since 7 Jul, 2012