TheDom's Recent Forum Activity

  • Have you tried running another game and pressing F5? Check https://www.scirra.com/manual/64/keyboard-shortcuts I would try running some sample games and press F5. See if you get unexpected results.

  • I've found that my games perform the same running on cocoonjs as they do normally in a mobile web browser. However, my games are designed for mobile web browser. While I would expect some performance increase on cocoonjs, I don't believe that's the case for most. I think a lot depends on the design of your game, graphics, music, etc.. Like anything, your going to have to test it.

  • That's a big question. Search the tutorials on monetization, banners, and advertisements. There are different ways to go and plugins are often required. Also depends on your game. Is it a mobile web game or app store install. What wrapper are you using matters. Take your time to check out different options. You'll find a lot just by searching.

  • On key released (shift) should do it. Set the deceleration to what you want. Add System Wait for 1.0 seconds. Then Set the deceleration to what you want again.

  • You should search the tutorials. Here's one to get started:

    https://www.scirra.com/tutorials/495/how-to-make-a-custom-leaderboard-and-more-using-clay

  • Here's one approach

    System > Every Choose(1.0,2.0,3.0) > Sprite >Set Bullet Speed to choose(100,150,200)

    The sprite is the actual bullet. Choose works well but, you could use Random and replace "System" with the conditions that you want. In this example we're also changing the speed of the bullet.

    Hope this helps.

  • Make each panel have a letter value as "string" variable. Assuming you have a field (textbox) to enter the letter, then a button to check for matches. Use for each.

    On button click use "for each" to check panel variable equals textbox variable. If true change animation to reveal letter.

    If not do nothing or play sound.

    Try to work it out. If you need a written example post back and I'll create a more visual outline.

    Hope this helps. Good Luck.

  • I think what you mean to say is "Layout" and not "layer". Create a separate layout that is just used to store sprites. This will improve performance too. Depending on how your game is layouts are, you can also disable collisions for all sprites. Put the all into a family. Then Set for the family to enable collisions on screen and disable collision off screen.

    Hope this helps.

  • The Big List of Game Publishers — Now for sale in the Scirra Store!

    https://www.scirra.com/store/ebooks/the-big-list-of-game-publishers-180

    <p>HTML5 Publishers Sponsorships List</p><p>Flash Publishers Sponsorships List</p><p>HTML5 Sponsorship Leads List</p><p>HTML5 Revenue Share Partners</p><p>HTML5 Distribution Platforms</p>

    Use this topic to leave comments, ask questions and talk about The Big List of Game Publishers

  • Checked out the website and I don't really like the layout and the style used... doesn't seem like a very good platform for me. Good luck with it and have fun, guys!

    alvarop Always appreciate any feedback. it's actually been well received and we're happy with the current theme however, we're rapidly evolving and new features are being added frequently to help game developers connect with each other and more importantly, help with exposure for their games and projects. As things progress, we may change the current theme but there is a lot more there than meets the eye.

    You're always welcome and hope you'll return in the future.

    Thanks for the well wishes and the feedback.

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  • TheDom we don't need multiple topics about checking out the same dev group. I merged your thread with this one.

    Thanks, didn't realize he posted it.

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TheDom

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