TheDom's Recent Forum Activity

  • I have no idea how to download your capx. Just put it into a single project file.

    Also check your collisions outline in the image editor.

  • Create a family and put all the sprites / objects into the family.

    If you mean "family" instead of "group" Sprites can be a member of more than one family. Create a family and put all sprites from all families into a single Family and you can control all of sprites with ne event however, Their behaviors must be assigned to the family that is going to control all the sprites.

  • Downloaded it. Tries several things with no luck. Definitely looks like a bug.

  • What do you mean, the sound file is open? The Folder for sound in C2? The sound is playing?

  • I don't know any games like that but, here's a solution to code the scenario:

    Create a Global variables and set their propertied to text. For example"

    Global Answer Text Answer_1 = "Your Answer 1 Here"

    and another to declare what number question is being asked

    Global Question Number = "1"

    Then create a multiple condition

    Some Button > On Clicked

    Global Question Number = "1"

    TextBox = "Your Answer 1 Here" > Then do something

    Else > Do something else

  • What behavior are you using for the player movement?

    If he's always animated when moving, you could use (under animations) on any finished.

    If he's using platform behavior, you can use "on stopped" under "platform animation triggers" or

    use "is moving" but inverted.

    If your using 8 direction behavior, you can use "is moving" Inverted.

    You don't need to use "every tick". That would be an improper use "every tick".

    Hope this helps.

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  • I've been putting some thought into that. The problem is, I don't have access to who actually purchases the EBook when it's purchased from a source other than my site and I need to design a way to address this however, in the meantime, If you purchase through my site, you can always email later and I can arrange it by having you PayPal me direct, after which, I can email a Full edition. I always try to accommodate everyone.

    Hope this helps and good luck with your games.

  • Add the following to the lines to the index.html file:

    <script>

    if(navigator.userAgent.match(/Android/i)){

    window.scrollTo(0,1);

    }

    </script>

    ------------------------------------

    <script>

    // When ready...

    window.addEventListener("load",function() {

    // Set a timeout...

    setTimeout(function(){

    // Hide the address bar!

    window.scrollTo(0, 1);

    }, 0);

    });

    </script>

    ---------------------------------------------------------------------

    <script>

    function hideAddressBar(){

    if(document.documentElement.scrollHeight<window.outerHeight/window.devicePixelRatio)

    document.documentElement.style.height=(window.outerHeight/window.devicePixelRatio)+'px';

    setTimeout(window.scrollTo(1,1),0);

    }

    window.addEventListener("load",function(){hideAddressBar();});

    window.addEventListener("orientationchange",function(){hideAddressBar();});

    </script>

    --------------------------------------------

    I use all 3 together to remove the address bar.

  • Kyatric Thanks for fixing that.

    fldr All of the publishers listed are active existing publishers for HTML5 games. In my experience the publishers tend to have buying cycles. Whether a publisher is expanding it's portfolio of games this month, the next, or 3 months from now, I can't say. They all operate on their own timetables for licensing games.

    The HTML5 version contains all of the Flash publishers as well because many Flash publishers are now licensing HTML5 Games because Flash games are on the decline.

    Everything that's in the HTML5 version, is also in the Full version. The Full Edition has a lot more resources, including a complete list of all app stores.

    You can check it out here on my website http://neoprofessor.com/?page_id=55. There is a comparison chart, so you can see the difference between editions.

    The HTML5 version is basically for developers looking to sell non-exclusive and exclusive licensing of their games.

    The Full version goes beyond that to include resources for those developers looking to take their games to app stores.

    In a nutshell that's the primary difference.

  • Yes

  • I can't see enough of what's going on here. Is "Music" a global variable?

    I think what you need to do is create global variables to define the exact music files you want play and use the "System object to set the URL of a music file. For example:

    Create a Global Variable

    Global Text = "URL_1"

    System> On Start of Layout > System> Set URL_1 to http://www.yourdomain.com/music_file_1

    It's a simple example but, should get you in the right direction.

    Hope this helps

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TheDom

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