TheDom's Recent Forum Activity

  • Use System>Wait

  • Yes. Definitely would like to see a video tutorial. Looks very useful.

  • Just released a new updated version of The Big List Of Game Publishers HTML5 Edition today 11/14/2014.

    Good Luck Marketing and Monetizing!

  • The sprite artwork does NOT have a white outline. I'm trying reproduce the exact circumstances that created the this effect. It seems to have occurred from changes to the collision boundaries and/or cropping.

    Stand by...

    Note: this guy is getting the same problem as me...

    https://www.scirra.com/forum/viewtopic.php?f=146&t=119207

  • It's not in the source. It's being caused by C2 somehow. The animation frames are already transparent backgrounds. If I create an animation with the die files separately, it works fine. It only happens when the animation changes from "default" to "die" animation.

  • Sprite Gets a white outline when switching animation

    I'm not sure this is bug. I've seen this happen before and posts about it but can't find the solutions posted.

    When the animation changes the sprite gets a white outline around it in the second animation.

    In this capx, I set it to switch animation on a mouse click. When the "Die" animation is triggered, the alien sprite gets a white outline. Originally, I did NOT crop the individual frames. The I cropped the frames and still have the issue. The images are the original size (not being re-sized by C2).

    Just left mouse click on the screen to trigger the animation change. When animation switches to die, alien gets a white outline.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    IPhone Safari

    Android default and chrome browser

    windows 8.1

    Construct 2 Version ID

    184 64-bit

  • You can't import an animated gif. You can only import separate image file or a sprite stip.

  • I believe at last count ( in the latest update ), the total was just over at 80 HTML5 Game Publishers. In addition there's an extensive leads list of publishers and portals that are unconfirmed for licensing games. I also include all of the flash game publishers, of many are now accepting html5 games.

    I am prohibited from disclosing my sales numbers publicly for several business reasons but, I will say that I don't think I would have done very well if had I not devoted many months into developing this list prior to submitting my games to publishers.

    However, it's not a magic bullet. How well you will do with your games is going to you depend on the quality of your game, how well they meet the criteria, genre, and technical specifications of what a particular publisher is looking for. Many publishers have different expectations. You will have good and bad experiences along the way.

    The Big List is without a doubt the only and most extensive list of HTML5 Game publishers available and will save you countless hours of research.

    I have never had a complaint and have had nothing but good responses from developers for the book since its release to date.

    I try to update the book frequently (as new sources become available) and updates are free for life.

    Also feel free to reach out to me any time with questions concerning you game(s).

    Hope this helps answer your question and Good Luck with your games.

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  • Have you considered changing the collision polygons so they will be more conducive to the desired effect. Is there some reason you can't? It's a little hard to tell without seeing the game.

  • You're using 3rd party plugins in your project. Put the links to the plugins you're using. I'll install and take a look at it. Can't open it without the plugins

  • Good to know. Thanks

  • Assuming you just want to be able to select continents for this example, I would create invisible sprites over the individuals continents (or countries ) and set the click events to the to the individual invisible sprites.

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TheDom

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