I have a player sprite with a CustomMovement behaviour and i want to achieve for it something like the "bounce off solids" property of the bullet behaviour. I have tried with some CustomMovement reverse options and I've done something that only works when the player is bouncing against some prefect formed sprite, but this is not working with a sprite that have a strange formed collision polygon:
I hope I've explained myself clear enough.
Could somebody help me with this?
Thank you.