Studio Mercato's Recent Forum Activity

  • Once the Fall Update becomes released to the public then we'll all get it. But if you want to test it early then it seems you can via Xbox Insider. I signed up and got in, but I am in group Omega and my build is still RS2..

  • Is anyone in the Xbox Insider Program, and have the system update with the new UWP expanded resources? My contact at Microsoft said if your Xbox One's OS Version build starts with "RS3" then you have it. Mine starts with RS2, I just signed up for Xbox Insider today, so still waiting to see if I'll get accepted..

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  • Cryptwalker Congrats on getting good performance on Xbox One!

    The slow framerate in your initial deployment was probably because you were running it via the Visual Studio debugger, that happens to all of us. Crystal Brawl went from about 25fps via the debugger to about 45fps standalone (if I remember correctly.. the thread where I originally posted this disappeared

  • Ashley just tweeted this, this should help us all.

    https://blogs.windows.com/buildingapps/ ... ne-update/

    I don't know if html5 can make full use of 6 cores, but the cores are going from shared to being dedicated to the game, so hopefully our games will run faster. And WebGL and many/large textures should benefit from the full GPU access and RAM increase to 5GB.

    Is the Fall Creators Update for Xbox One supposed to come out mid-October like for PC?

  • Our game Crystal Brawl was a launch title that was released on the XBox Live Creators Program, but I actually did not do anything about gamertags. I think they were being lenient about that in the beginning, and now it's probably a strict requirement.

    I think you can get the gamertag with the Xbox Live plugin's "Request profile info" action. However the tutorial does not explain how to actually use the info, so an explanation there would be nice. https://www.scirra.com/tutorials/9540/u ... n-uwp-apps

  • archor

    I assume you're talking to me? Yes I had a thread about our game released on Xbox One. A few days ago I tried to edit the original post, and the thread just disappeared.. I certainly did not click a delete button or anything, I guess it's some bug with the forum

    I see you started a thread for your question, so I'll reply there.

  • davi9411

    I don't know if this is the same issue, but do you have more than one controller connected to your Xbox One? I have a C2 game released on Xbox One, and I noticed for all UWP C2 games, when more than one controller is connected, the "player 1" controller needs to receive some input before any of the other controllers work.

    When you launch the game try wiggling the left analog stick on all your connected controllers. Once the "player 1" controller has been activated, all the other controller works (for me).

    Hopefully this problem gets fixed in future updates for Construct.

  • TheRealDannyyy

    skymen

    Thanks for using our game for this benchmark! Yes on an Xbox One, putting Crystal Brawl in the background and then running other apps still lets me resume the game from where it was. Maybe it compresses the game's memory and writes it to storage, etc. I don't think this is a "revolutionary technique", doesn't iOS and Android also suspend many apps into the background in a similar way? Anyway it's cool to see the numbers for memory usage!

  • maxrpg Our game Crystal Brawl is made with Construct 2 and was just published on Xbox One, under the Creators Program.

    I posted about it here, please feel free to ask questions:

  • andreyin Oh so setting the Target Version to 15063 did NOT get accepted? That's weird.. but good to know.

    I set the target to the lowest possible to maximize the userbase, I assume C2 is not taking advantage of anything in the newer SDKs.

    Glad it worked!

  • andreyin Ah I think I ran into that too. In your VS project's properties, is your Target Version set to 10240? Try setting it to 14393 (the Min Version can stay at 10240) and then create the app packages again. I think that fixed the issue for me.

  • Hi I just noticed this thread. Our game Crystal Brawl is made with Construct 2 and is also in the Creators Collection, it's the first game shown in the youtube link above (at 1:50)

    I posted about it here, please feel free to ask questions:

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Studio Mercato

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