Studio Mercato's Recent Forum Activity

  • Mubot Great, any idea which step you might have missed the previous attempt? Might help the next person.

  • https://www.scirra.com/tutorials/9540/u ... n-uwp-apps

    Mubot If you followed the above tutorial and it's still not working, I suggest posting in the below Microsoft forum, there's a high chance that a Microsoft employee will answer to help.

    https://social.msdn.microsoft.com/Forum ... boxlivedev

  • Bl4ckSh33p

    Sorry I don't know about your issue above, but that's very cool you have an Xbox One X. Can you tell if your Construct games run faster than previous Xbox Ones?

  • Cryptwalker Nice, I also added a reply.

    FYI, this subforum is Xbox specific:

    https://social.msdn.microsoft.com/Forum ... boxlivedev

  • digitalsoapbox What kind of numbers are you guys talking about? In Crystal Brawl, on player input (so characters start moving) it drops maybe 2-5fps. I figure this is normal due to the extra physics and animations kicking in. No particularly noticeable hitch to me. Are you guys seeing much greater frame drops?

  • Cryptwalker I see both C2 and C3 got hotfix patches to today's beta releases, maybe try exporting again? Otherwise, does the below fix work? I just exported from the lastest C2 beta r248 and it's still working for me.

    I'm using VS2017 with C2, so that's working fine. I've given this tip to numerous people, but maybe the reason the .sln doesn't open is because of the target SDK version. Open the .jsproj file in Notepad, search for <TargetPlatformVersion>, and replace the 10240 with whatever SDK you have installed (14393, 15063, 16299, etc.) Make sure to leave the last number at .0 so it becomes 10.0.16299.0 etc. You can leave the <TargetPlatformMinVersion> at 10240. Save the file and then try to open the .sln in VS2017 again.

  • huntjn Glad it worked. I'll be interested to know if you see any performance increases after you get another system update, I really do feel our game is a bit faster now.

    I've never seen an input hiccup like you're talking about. Our game is about 35~45fps, what's your range? Btw when you run the game via Visual Studio it's slower due to debugging. Once the game is on the Xbox and you launch it standalone, it should be a lot faster.

    As for the B-button, yeah it suspends the game when testing the game in Dev Mode, but our released game on the store doesn't do that. It definitely sucks for testing games that use the B-button, fortunately ours doesn't. I don't know if there's a workaround for that..

  • evillair Ah, the last number should be .0 so <TargetPlatformVersion> should be 10.0.15063.0 even if your actual SDK is 10.0.15063.468.

  • huntjn Thanks for the reply. So I'm guessing nobody has seen definite performance improvements from the Fall Creators Update yet. I don't have a dev kit, I'm using a consumer Xbox One in Dev Mode, so I don't have a "Dev Home" app. But good to know it doesn't seem to matter.

    FYI I'm using VS2017 with C2, so that's working fine. I've given this tip to numerous people, but maybe the reason the .sln doesn't open is because of the target SDK version. Open the .jsproj file in Notepad, search for <TargetPlatformVersion>, and replace the 10240 with whatever SDK you have installed (14393, 15063, 16299, etc.) Make sure to leave the last number at .0 so it becomes 10.0.16299.0 etc. You can leave the <TargetPlatformMinVersion> at 10240. Save the file and then try to open the .sln in VS2017 again.

  • Today my Xbox One got another system update, it's now 16299.3033 (1710.171018-1900). It might only be available to Xbox Insiders.

    I tested our game again and now the framerate seems to be a few frames faster? Maybe? It's very unscientific and our game has inconsistent fps, but I feel I'm seeing higher maximums than before.

    However I checked the changelog for this update and there's nothing about UWP performance.

    https://forums.xbox.com/en-us/thread/4f ... 4f634d050b

    Would love to hear back if anyone else has tried testing performance on the Fall Creators Update.

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  • TecenGOD Congrats on the launch!

    Yeah I would also love to see Nintendo support html5 games again, like they did for Wii U. I would develop for Switch if they did. The Wii U's performance was just not good enough, but Xbox One is and Switch should be alright too, if developed with it in mind.

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Studio Mercato

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