Xbox One Plugin?

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  • No, we've asked Microsoft a couple of times now, they are still not responding to us. This is pretty typical of large companies in my experience. Hopefully we will get through eventually.

    Ashley

    Just stopped by here to check the status on this myself. They've already approved my C2-based game for release on XB1, so I'm reaching out to see if the MS reps who helped with that can look into if there's a way to speed up the process and my producer says he knows someone in the tools group to also contact. I'm not under the impression that anyone over there likes the weird holdups either. What's a good way to shoot contacts over to you, the support email?

  • As far as I know you need to apply for IDovb@Xbox and if you get accepted you get access to forums and info about adding Achievements and Xbox Live Features (Friendslist...).

    btw: I dont know if you need "extra magic" to allow a xbox app to be "docked" but it would be nice if this would be possible with C2 apps/games (coming soon to Xbox Store as UWP Apps). And maybe support for background music (new in latest update)?

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  • Hopefully we can add some of the Xbox Live stuff to the Windows Store plugin through the next beta cycle. (It also works on Windows 10!)

  • I can finally check "Win10 Xbox" in the dev center. Updating Visual Studio now and trying to submit my app for Xbox.

    I hope its possible to add more things to the WinStore plugin in the future. Maybe some only work if you are accepted by IDxnf@Xbox (like Nintendo to build for Wii) so you can use Achievements, Xbox Live Friends and so on. (and things I mentioned above) Windows 10 is great.

  • I updated Visual Studio and UWP components and rebuilt the app but I cant enable Xbox in the dev center. What do I have to do to make the app package compatible with Xbox One?

  • Still trying to figure out how to enable Xbox One in the dev center for my app. Did anyone already submit an app for Xbox One? Do I need to add a specific reference in Visual Studio?

    PS: Would be great to have support for features like background music/docking app (does this work for all or does it need extra settings via the Windows plugin?).

  • Hmmm time to find a used Xbox One (for dev kit purposes) to test this out. Definitely want to try adding some achievements and such.

  • Still trying to figure out how to enable Xbox One in the dev center for my app. Did anyone already submit an app for Xbox One? Do I need to add a specific reference in Visual Studio?

    PS: Would be great to have support for features like background music/docking app (does this work for all or does it need extra settings via the Windows plugin?).

    I'm not entirely sure but have you checked this out? https://msdn.microsoft.com/en-us/window ... apps/index

  • Hi. Still not able to select Xbox with r241 and updated Visual Studio. Are specific References needed or other changes?

  • Hey everyone,

    my Xbox One is my main console and I try to keep up with knowing what the new updates bring and all of the new games that will be made available to me however, I recently noticed a lot of smack being spoken about Microsoft running the console into the ground by way of making games such as Quantum Break, PC, and console compatible.

    I was just wondering what anybody (if anybody at all) thought about this. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

    mightyape.co.nz/brands/mario

  • You can now self-publish on Xbox using the Creators Program:

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    I'm still looking into it, but so far I've been able to get my game running on the Xbox perfectly. I'm really impressed with how good it works now. When it was first possible to get a C2 game running on the Xbox One everything felt really sluggish, but with the new updates and such everything is working much better.

    Bl4ckSh33p have you got it working? Maybe I can help.. I just followed Ashley's tutorial though.

    My most common mistakes were not enabling internet after setting my Xbox One to devmode (when you do that, it erases the wifi configuration so you have to setup it again) and not enabling UWP when installing VS2015.

    If your Xbox One IP on the devhome is something really weird (like 169.502.65.52 instead of the usual 192.168.0.X), it probably means you aren't connected to your network.

    One thing I noticed is that running the game directly from VS2015 to your Xbox in debug mode will cause it to run slower than it's supposed to. To avoid this, just go to Project -> Store -> Create App Package and follow the instructions. Then, in the devhome on your Xbox, enable "Connect with your browser", then type the IP address of the Xbox directly into your browser (if you get a warning about it not being safe, click "advaced" and go to it anyway). Then on the page that opens, click the "add" button and pick your apppackage file. It will install directly on the Xbox. From there you can just run it like normal.

    A couple things I couldn't figure out though - my game still shows up as an app instead of a game, and I have no idea how to set my save game file to show on the Xbox One in the right place. My game uses local storage and it seems this should be enough to make it show up there, but I have no idea how.

  • Just a heads up - apparently there's already a C2 game on the Creators Program too! The game is GalactiMAX and you can download it for free on the store, under the Creators Collection category.

  • Hi I just noticed this thread. Our game Crystal Brawl is made with Construct 2 and is also in the Creators Collection, it's the first game shown in the youtube link above (at 1:50)

    I posted about it here, please feel free to ask questions:

  • Hi I just noticed this thread. Our game Crystal Brawl is made with Construct 2 and is also in the Creators Collection, it's the first game shown in the youtube link above (at 1:50)

    I posted about it here, please feel free to ask questions:

    That's nice! I ran into some trouble trying to submit my appbundle to the developer dashboard, do you think you could help me out?

    I generate an appbundle in VS2015 just fine, it passes all the WACK tests and everything, but if I upload this appbundle to my submission on the developer dashboard and select the Xbox option, it will say my submission is incomplete. There's no icon or anything under the Xbox option too:

    Any ideas what I could be doing wrong? I've also tried with other projects and this seems to happen even with empty projects...

  • andreyin Ah I think I ran into that too. In your VS project's properties, is your Target Version set to 10240? Try setting it to 14393 (the Min Version can stay at 10240) and then create the app packages again. I think that fixed the issue for me.

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