ArcadEd's Recent Forum Activity

  • Yup, that was exactly the problem. Looking up how to convert string to int now.

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  • That seemed to be it. Thanks

  • Hmm, good question. I thought I tried comparing as strings earlier just in case, but i have tried so many things, who knows .

    I'll try it again.

  • I added in some logging:

    The info is showing in the browser log, it's just the subevents that don't seem to be firing. My thought was with each loop of the For Each loop, it would run through each of the sub events and do the compares. Is that not correct?

  • I'm really struggling with some array stuff here. I feel like I have everything setup right, but it's just not working.

    Basically I have 3 arrays that store the X, Y and Type of blocks I want to create.

    My code, I am comparing the X value at the CurX position of the for each loop. I have the 1pblocks added in there so I can debug and comparison is never true, resulting in the 1pblocks NOT being updated to 23, never mind the blocks being created.

    Here is what the array looks like I am getting the data from.

    I've been at this for a few hours, and I have used arrays like this in other projects so I am just not sure what I am missing here.

    Thanks.

  • Thank you . I'll put that tidbit in my brain.

  • Yes!! Thank you.

    Any idea why? Obviously you had a reason for being so sure about that answer .

  • It's the action directly after the spawn.

    I'll check out suggestions and see if it fixes it.

    It's just odd that it only happens with the 360 controller. It doesn't show in the video, but it's consistent. Every time I fire with the controller, it does it. It looks flawless when I use the keyboard.

    Took everything out of the function and it still does it with the controller. So weird.

  • I'm not sure what to think of this one, and it only occurs when using a controller. You can see in this video that the first 3 times I shoot I am using the keyboard, the times where the bullet is weird, it's with a wireless 360 controller. Both events are identical as they both simply call the shoot function.

    You can see at about 5 seconds I slow the video down and you can see what it's doing. It happens again towards the end of the video.

    Now I've been working on this game for a few days, constantly checking it with a 360 controller and never saw this before. It happens in both node webkit and chrome.

    Might just be how it is, but I wanted to check.

  • Scary Green — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-fonts/scary-green-65

    <p>Sprites Fonts are a great way to give your game that professional look of custom fonts, but also assures that your font will look the same on every device your game is played on.</p><p>Scary Green is a font that might be used in Zombie or other �Scary� type games where you need that bright green and eerie look to your text. </p><p>This font comes in: </p><p>64x64 pixel version (1024x384 png, 154kb)</p><p>32x32 pixel version (512x192 png, 72kb)</p><p>A txt file is included that gives you the order of the characters to be used in Construct 2, you just need to copy and paste.</p><p>Make sure you adjust the Character Spacing. This will depend on your scale setting.</p><p>Character Set:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-+=:;,.?"<>'</p>

    Use this topic to leave comments, ask questions and talk about Scary Green

  • Scary Red — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-fonts/scary-red-70

    <p>Sprites Fonts are a great way to give your game that professional look of custom fonts, but also assures that your font will look the same on every device your game is played on.</p><p>Scary Red is a font that might be used in Zombie or other �Scary� type games where you need that bright red and eerie look to your text. </p><p>This font comes in: </p><p>64x64 pixel version (1024x384 png, 154kb)</p><p>32x32 pixel version (512x192 png, 72kb)</p><p>A txt file is included that gives you the order of the characters to be used in Construct 2, you just need to copy and paste.</p><p>Make sure you adjust the Character Spacing. This will depend on your scale setting.</p><p>Character Set:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-+=:;,.?"<>'</p>

    Use this topic to leave comments, ask questions and talk about Scary Red

  • Bright and Colorful — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-fonts/bright-and-colorful-84

    <p>Sprites Fonts are a great way to give your game that professional look of custom fonts, but also assures that your font will look the same on every device your game is played on.</p><p>Bright & Colorful are fonts that might be used in Kids or other Family friendly type games where you need that bright and colorful fonts to attract the attention of younger kids or just to add some color to your exiting game.</p><p>This font comes in 5 Colors (Red, Purple, Green, Blue, Yellow)</p><p>Each color has 2 sizes:</p><p>64x64 pixel version (1024x384 png, 154kb)</p><p>32x32 pixel version (512x192 png, 72kb)</p><p>A txt file is included that gives you the order of the characters to be used in Construct 2, you just need to copy and paste.</p><p>Make sure you adjust the Character Spacing. This will depend on your scale setting.</p><p>Character Set:</p><p>ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789!@#$%^&*()-+=:;,.?"<>'</p>

    Use this topic to leave comments, ask questions and talk about Bright and Colorful

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ArcadEd

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