I have a simple game, 2 player shooter with blocks to destroy.
Everything is working great in MP with the players and controls, but I'm having a hard time figuring out how to destroy objects.
Both players shoot the same bullet (whiteBullet), and when it collides with a grey block, it should destroy that block. I have a group that handles the white bullet collisions and I am turning that group off for the peer so the host handles all the collision checks. Problem is the destroying of the block works on the host side, but on the peer side the blocks stay, although their collision is gone as I can then shoot "through" them.
I've tried syncing grey blocks with the multiplayer object and no luck. So what is the best way to sync when and object has been destroyed on the peer side?
Hopefully I explained that well, if not I can make up some videos.
Thanks.