ArcadEd's Recent Forum Activity

  • tap Sure, I will PM it too you right now.

  • I noticed the flickering as well and it does look weird. I'll try your fix and see if it helps. I don't have any freezing issues, but my games are pretty simple.

    Nothing back from Ludei, they seem pretty slow in responding to emails but did post a new version was coming out this week, so they might be busy with that.

  • The one I got working on Android was

    arcaded_gmail_com.kaplowtest30

    I just put it up a few days ago. It was like it wasn't using DC, the edges on all the sprites were really jaggy. I am assuming I am still doing something wrong :).

  • Well I did get one of games working with AppMobi on droid. I removed all my spritefont objects and that seemed to do the trick. However, the game ran about as well as it does on Phonegap and didn't look good. I got much better performance and overall look in CocoonJS. I'm not sure if I am doing something wrong still. I exported as direct canvas, included the directcanvasc2.js file and included it in my index.html.

  • I made 2 origin image points (in this case 4 and 5) and used the following code.

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/509e1f02-26bd-4a6b-8e63-fc2a2ec65708/2012-10-13_2132.png" border="0" />

    The gunFireRate is just used to slow down the rate of fire.

    gunSpawn is a global variable

    Thanks for the kind words.

    retrodude

  • OK yeah, RedZone is a great comparison. I can already see how the crosshairs will solve one of my issues with the missiles :).

  • I'll check that game out. Thanks for the feedback.

    The water you see at the beginning was just playing around with the effects, and a few areas the graphics are a mix. I have one graphics artist doing it all, so when it's all said and done the style should be coherent, we hope :).

    I like the crosshair idea, I'll play around with that.

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  • Great Thanks!

  • I'm able to log into it.

  • I didn't realize WASD worked, I was designing it using the arrow keys for movement, but i will check that out. I'll probably make it configurable anyway, but thanks for the feedback, very helpful :).

  • I included the CocoonJS Ads object and on my title screen added the event to load banner, bottom center. Easy enough.

    When I compile the game and test it on my devices it hangs right as the loading screen hits 100 percent. Figuring it was something to do with Ads, I removed the Ad object, recompiled and everything worked great.

    Question, would this be a Ludei support question, or Contruct?

    I am a premium member of Cocoon, fyi.

    Thanks again for all the support either way :)

  • Thanks for the kind words all.

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ArcadEd

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Member since 3 Jul, 2012

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