1. A unique thing about Pender is that it supports a DOM-less javascript environment. No html or css. So all render code has to go in it's own file
1.A the Pender-Cordova Plugin allows crosstalk between the Pender runtime and Cordova
1.B you may need to refactor your code slightly so all the canvas calls are in their own file, you can then send javascript messages to the renderer javascript from the cordova javascript
1.C check out the Pender.java file, that's the main entrypoint for the framework. You'll see in the constructor that it refences assets to load into the javascript framework
1.D check out assets/client/penderdemo.js to see the implementation of the demo. Note that all of the texture map image processing takes place on the javascript side, just like it would in a desktop html5 project. Note that this does not preclude Pender from providing helper functions in the future, which would be optimized and natively implemented
2. yessir! I wrote a Canvas Renderer for iOS, and I need to tie it in with the iOS Pender proof of concept here
https://github.com/lorinbeer/Pender-iOS-POC
3. no, you da man! Thanks for sticking it out!
Ashley
Have any thoughts on what LorinBeer mentioned just above? A lot of that is currently greek to me, but I'm willing to learn greek if I need too. Just thought it might make sense to you :).