ArcadEd's Recent Forum Activity

  • Oh ok, so you don't want the paddle locked into the x or y coordinate of the the touch, you just want it to move up or down when you swipe.

    Have you looked into the On Any Touch Start and on Any Touch End events? You could calculate the start and stop of the swipe and determine which way the user swiped.

    Make sense?

  • Yup, give them the bullet behavior set the speed.

    You can put up a sprite wall and just set it to invisible, then check for the collision to that as well.

  • <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/84ea2557-d7f1-4f1a-871f-2d883b9e82f9/2013-05-08_1224.png" border="0">

    Wasn't sure what version your project is in, but here is a saved capx.

    Your CAPX

    Notice those events on the bottom at INVERTED events, so it's saying NOT on a platform or NOT moving kill the sound.

  • It's hard to help not knowing exactly how your game is setup.

    You could add the Platform behavior to the parachuting enemies (set default controls to no) and make the ground a solid. Then use the Platform Is On Floor event to trigger a new movement for the enemy.

    Or

    On collision with the ground, then do the action for the movement change.

    I'm not sure if that is what you are asking though.

  • So basically you have a single object you are duplicating and adjusting the size on each one. Then when two of these objects collide, you want the smaller one to be destroyed and the larger one to grow? Is that right?

  • You mean where you touch the screen and slide your finger back and forth to move the paddle?

  • No, I mean the actual behavior. Like you created the character, clicked on behaviors and added the Platform Behavior?

    <img src="http://content.screencast.com/users/ArcadEd/folders/Jing/media/f73e5bf4-1a7a-4016-b945-46c9ed7badaf/2013-05-08_1013.png" border="0" />

  • Well first question, is your character using the Platform Behavior?

  • Sure it's do able.

    The best way to start is to flow chart your game design and try to figure out the best way to attack it. If you are brand new to programming, I would go through at least the basic tutorial to help get an understand of what you can do with C2.

  • Just open it up and do a save as?

    Or you want to use the Layout and Events in a new project?

  • Are you using the platform behavior?

    If So:

    --Key is Down

    and

    --Platform is on floor

    ------------------------------------Play sound

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ArcadEd

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