Zathan's Recent Forum Activity

  • Anyone have a capx with an example for me?

    I'm trying to do this by myself, but with no results...

    Thanks

  • I can't figure out how to solve this problem.. Anyway, thanks.

  • Zathan

    Manual says...

    [quote:1g4j0hvh]Local vs. Session storage

    The WebStorage object allows data to be stored in two places: Local storage and Session storage.

    Local storage is permanent (until the user clears their cache). If the user comes back the next day, local storage still has the saved data.

    Session storage only lasts with the current browser session. If the user comes back the next day, session storage is empty again.

    Cache is not cookies, big difference. Cache is wiping all browser data, basically making the browser start from scratch.

    You cannot install something on a users computer that he/she doesn't have the ability to delete.

    If you want permanent data that user can not delete, then you must store data in external server and connect the game to that server to retrieve that data.

    Webstorage is your best/easiest option. And local is permanent, and session is only lasts till user closes his browser.

    The save/load also stores an array entry into webstorage.

    If the user wipes his cache, then he wipes your saved game data, but also all data from all websites and he obviously wants to do that, which he is allowed to do - its his machine.

    Ah, great explanation! Now is clear to me.

    Thank you.

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  • Zathan The suggested manual by Tekniko answers your question. You can find it in the third paragraph.

    Take your time to read the entire manual

    Yes, it's written that is not deleted...

    But in the "Local vs. Session storage" part, it's written that you have two options. But in both, when the cache is cleaned, everything is lost... did I miss something?

    Sorry... my english is not good, so...

  • scirra.com/manual/120/webstorage

    Thanks for the answer

    But, using the webstorage, if the user clear the internet cache, the savegame will be lost, right?

  • I want to save a variable to the player's pc or mobile... no just a cookie. I know the simple save/load actions do it, but i think it don't work just for a variable, right?

  • A capx example would be helpful, too see what´s wrong with your events

    https://dl.dropboxusercontent.com/u/191829622/clayio_test.capx

    You'll need the clay.io plugin

    Thanks

  • Bump :/

  • When I try to trigger something with 'achievements fetched' or 'leaderboard scores fetched', for example, nothing happens... It's a bug? How can I use this properly?

  • Hehe perfect

    Thanks again, !

  • So, I know this isn't a solution for the bug, but it is a good workaround. See the attached capx.

    Use a separate controller to hold the sine behavior off screen. Then multiply the size of the sprite you want re-sizing by the difference in the original controller size and the current controller size.

    Thank you, dude

    It's a very good workaround.

  • Problem Description

    I have a sprite that spawn with random size. but when I put the sine 'size', the sprite always spawn with the default size.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/191 ... nebug.capx

    Description of Capx

    A simple example of the problem.

    Expected Result

    Sine could not reset the sprite size to the default value.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    r170

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Zathan

Member since 1 Jul, 2012

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