Zathan's Recent Forum Activity

  • Hey guys,

    So I'm working on a traditional point n' click adventure game. I have set up a inventory bar that the user can slide down to reveal the inventory items and I would like it to autohide when it's not being touched after a some seconds.

    For some reason, the way I have it set up now, it only waits the first time I pull it down. Every time after the first one, it just automatically hides as soon as I reveal it. This is what the event looks like right now:

    Any ideas on what I'm doing wrong?

    Thanks!

    How can I use that lerp expression to make an object go from point A to B smooth?

  • Here' a good way to get started:

    A simple solution to get started is to download pode html plugin here:

    Install the plugin into C2 then you can use leadbolt for ads, sign up here:

    http://www.leadbolt.com/

    then read the following tutorial here:

    https://www.scirra.com/tutorials/740/how-to-monetize-your-appgame

    You can also search tutorials section on ads and monetization for more advanced solutions.

    Leadbolt can be used with crosswalk? fi doesn't, what's the best alternative?

    Thanks men, and believe i have been reading for almost a week, i have pretty hard times because of my english and most of the documentation of other sites like google play they always talk as i am developing on their native sdk, so that's why i am asking if someone already been to that process and give and idea to where i should be looking that will be friendly with contruct 2.

    i was looking forward to use clay.io for cross platform achievements and leaderboards i ask to them if a really could use their payment api for iap in all platform or google play will take my app out for not using their google wallet, but i havent got an answer of them. but also read a lot of bad things about cocoonjs performance and that doesnt work pretty well with clay.io

    I'm on the same boat.. lol

    I really like clay.io, but players don't like the need for create an account for play a simple game...

  • i now have the web app tester and all my games look normal played in it, damn i dont know whats going wrong

    Can you please send me that web app tester?

  • Easiest to implement all these would probably be CocoonJS currently. Outside fo that Clay.io may work but I am not sure.

    I would like to use cocoon, but I read that is full of bugs and incompatibilities..

    and about clay.io.. i'm using now. to use it in google play, I need to export with crosswalk?

  • In my game I need ads and leaderboards. Achievements would be awesome too, but not required.

    How do I "export" to android achieving all this?

    *The 'easiest' way*

  • Hello Zathan, first of all thanks for your help... im trying to add that event on the System menu but i can not see that option.

    Is there any step I should do before to get working with the solution you propose?

    System

    Compare two values

    "First value" box: 'yourcharacter.Platform.VectorX'

    "Comparison" box: 'Less than' and then 'Greater than'

    "Second value" box: 0

    Before this, delete the old "character turning" action.

    Any difficulties, send me your .capx. I'll fix to you.

  • taymline

    Try this:

    Any questions, just ask.

  • Great thread henriquesv <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    CocoonJS is pretty much only for mobile. There is currently no supported method for admob in crosswalk though they are looking into it. For now some have had success with leadbolt on crosswalk using podes html5 iframe plugin.

    https://www.scirra.com/tutorials/876/ho ... orted-game

    I found this tutorial... is good?

    And what about that new Google Play plugin?

  • Normally Clay.io would connect to the leaderboards and update them as necessary or pull data or whatever. But, because there is no internet, Clay.io can't establish a connection. In that case Clay.io is just sitting there waiting for a connection. The only way to fix this would be to first detect if there is a stable internet connection or to have Clay.io timeout after trying to connect for x amount of seconds.

    I haven't used Clay.io so I am not sure if this is something you the developer has to implemented or something that's not been added by the Clay.io developer.

    I've tried to use the "is online" function of the browser object, bcause clay.io doesn't have anything do handle that.

    But that function never worked to me... how that I use this properly?

  • No one with the same problem?

  • Good question.. anybody?

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  • I double that..

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Zathan

Member since 1 Jul, 2012

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