Zathan's Recent Forum Activity

  • Hi, In my case there's no conflict and works well.

    Thank you

  • Thank you guys

  • hey man, sorry for posting a question in your question, but... lol

    how can I turn on the animation blend in my C2 project? thanks..

  • You're very welcome. At some point C2 will only require the scon to work.. We know its confusing and less than ideal that it currently requires both.

    cheers,

    Mike at BrashMonkey

    hey mike, sorry for bother you again..

    I wonder if there's a way to make separate animations.. for example:

    I have this guy with a gun in his hands. Can I do an animation just for the gun "knockback"?

    Because if the guy is walking, the walkcycle can't stop to play the shot animation...

    Just one more thing: how can I 'turn on' the animation blend? I can't find any tutorials for this..

    Sorry for the noob questions..

    and for the english

    Thanks

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  • >

    > I think clay.io is working fine, isn't?

    >

    We don't want to force the player to use clay.io though :/

    yeah... i'm using clay.io, but it's true..

    if you find something better, please, tell me.

  • it seems like there are a few options available, but does Anyone have a list, and their pros and cons? Or an idea of Which is best?

    I think clay.io is working fine, isn't?

  • I'm making a game for Chrome Web Store, but I want it to be 'mobile friendly' too.

    So.. I choose the fullscreen mode inner scale, but in browser I don't want fullscreen...

    There is any options in construct to do that?

    Thanks

  • You must save out your spriter project as BOTH scml and a scon file (its the second file format option)...same name, same folder. Then drag in the scml into C2.

    Please check this out: https://www.scirra.com/tutorials/699/im ... tion-files

    And this is a follow-up : https://www.scirra.com/tutorials/827/re ... t2-project

    I hope this helps,

    As for Spriter Pro.. yes, you can install it and register it on all of your computers you'll use it on, just don't allow others to use your Spriter Pro the same time you are.

    cheers,

    Mike at BrashMonkey

    Thank you very much!

    Works fine now. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Are you importing both a scon and scml of the same name from the same folder? (you just need to drag in one, but BOTH must exist.)

    Thanks,

    Mike at BrashMonkey

    Hey Mike, thanks for the answer.

    I'm just dragging the .scml file into C2.

    And I am using the c2 and spriter free version.

    Edit: what is that scon file?

    Edit 2 (off-topic): if I buy a spriter license, I can use in more computers?

  • Definitely test on a variety of devices. Sizing is big issue for mobile HTML5 games too. You can also use on simulators for devices you might not have.

    http://www.responsive.com.au/tools/simulator/ipad-mini/#.U2ouCxtOXIX for Ipad mini.

    http://iphone4simulator.com/ for iPhone 4

    Always a good idea to ask for some feedback from other devs.

    Hey, awesome simlulators!

    Do you know one for android devices?

  • Dude, I love you.

    Got something for music? I have a copy of Mixcraft 6 and Fruity Loops, but I have no idea what to do with 'em besides mess with Midis and make them sound pretty.

    Sorry, I've never worked with music :\</p>

  • Ok

    zenox98, eu coloquei o link do tutorial também, más o próprio fórum apaga automaticamente. Más eu entendi o que você disse, ok

    Obrigado!

    kk Não adianta você responder em pt-br... faz o seguinte, qualquer dúvida me manda uma mensagem que, se eu souber responder, vai ser um prazer.

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Zathan

Member since 1 Jul, 2012

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