Zathan's Recent Forum Activity

  • I emailed Austin about this a while ago (I actually was interested in exporting a version of my game that did not have the clay login prompt whilst keeping the plugin in the game code) and he told me that it is not possible to have the plugin there without the login check. The login is part of what it does, I understand and I imagine you would have to alter its JavaScript to change that function.

    Yes, but I think this don't need to be on the game start. There is this option in the API settings:

    "Always show Clay.io login box on load when a player isn't logged in".

  • bscarl88

    Yes, it's possible. That's why I'm using clay... in my opinion, it is the best option for things like ads, leaderboards, etc, FOR NOW.

    There is an option in the site to disable the initial popup of the login window. Then, you can call it with events.

  • I've already posted this in 'Frequently asked questions', but seems like just a few are still going there... so, I decided to put here. Hope that helps!

    First of all, sorry for my archaic english.. lol

    Well... I was searching the 'Frequently asked questions' topic for a "slider" to control my game audio and whatever, but seems that haven't. So, I decided to make my own looking on that two topics:

    how-do-i-a-volume-quot-slider-quot_t106367

    example-how-to-make-a-configurable-slider_t67233

    Note that I'm not a programmer... so, if anyone wants to modify/improve and post here, go ahead <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Demo: https://db.tt/ENiegY1g

    Capx: https://db.tt/yXWFsKMW

    Cheers <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

  • I'd use clay, but I just wish I didn't have to make the user login to see the ads

    The user don't need to login to see ads, but for achievements and leaderboards.

  • I agree.

    C2 is an amazing game making tool, but if someday Scirra wants to reach the upper division (helped by a bunch of fun, polished AND profitable games), then users should be able to easily and seamlessly implement monetization in their games.

    Yup... monetization is a very important thing. Put that in our games may not be hardest than make the game.

    The same to the wrappers...

  • Closing, original report link is now a 404.

    Yup, sorry... I can upload again if you want.

    Do you understand the problem, Ashley? It's a bug?

    edit: link updated.

  • I agree, the ad thing is the only reason we havent released our game 3 weeks ago, we're still waiting on ad support. Currently I use the Crosswalk export, but there are no options for it.

    Now I'm using the clay.io system to put ads, leaderboards, achievements and in app purchases. I think C2 should have it's own system for all of this...

    As I said, I'm using clay.io, but currently I don't have a C2 license... so, I can't test if it's working correctly. Probably, in some cases it works, others don't... and still have the fact the player have to create an account to take advantage of some of clay.io things. Mobile players hates that...

  • OK, which ad provider shall they use?

    I really don't know... note that i'm starting with game develop now.

    I just think such system is essential... don't you?

    Because, for the moment, we spend more time trying to figure out which of the options will work better than making the game itself... And this also applies to the game export options we have at moment. All with it's thousands of pros and cons. None that actually just WORKS.

    Again, I know these things are complicated, but I think that should be the Scirra focus. 'Cause, in my opinion, is just what is lacking in c2.

    But that is just the opinion of a noob... if I'm talking nonsense, please, shut my mouth.

    And sorry for the english.

  • Scirra needs to focus on that revenue thing... We need a c2 official plugin for ads/iap/whatever that works FINE. At least in most cases. Because at moment we have thousands of ways to do that, but none really works as it should. All with pros and cons (mostly more cons)... bugs, incompatibilities, few settings... these are the most common problems.

    The thing is: when you start to develop seriously, you want to make money with this. And you want a EASY way to do that, because make a game is difficult enough... I know these things are not so simple, but C2's already a very complete 2d game engine. In my opinion, the best. Just missing that revenue thing.

    So... please, bring us a robust and compatible system with at least the majority of platforms that allow us to earn what we deserve for the work and time dedicated to the games production.

  • Hei,

    i finished your little tutorial.

    download and try it, let me know if this solved your problem!

    Hehe awesome

    thank you very much, dude

  • hi,

    you can do it easy.

    i havn't C2 installed in this Pc, but i try to help.

    just fix the volume min and max.

    1. Put the SQUARE in min area and record its X position, assign its volume to zero "0"

    2. put the SQUARE in max area and record its X position, assign its volume to max volume (goto help to know it)

    3. Add drag drop behavior to the SQUARE and in on drop: compare the current X position and set it's value to volume.

    try and tell me the result.

    Hi, thank you for the answer <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I understand this logic, but I really don't know how to implement this on my project. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    I found this example made by Yann, and sent him a pm for more details..

    http://dl.dropboxusercontent.com/u/2355 ... index.html

    The first slider is exactly what I want.

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  • I think is a little complicated to understand what I want, so... check this:

    If it's still complicated, just tell me.. Thanks

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Zathan

Member since 1 Jul, 2012

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