Zathan's Recent Forum Activity

  • Anyone? :\</p>

  • You need the cat to jump to the circle thats nearest to exit layout?

    You could set *if* coordinates check for circle (Compare two values, system behaviour). If its near to something, pick it. If there are many, then do another pick and pick nearest to the cat. No?

    Sorry, I really don't get it... I understand the logic but, in practice, I couldn't do this..

    Can someone please make an example? this isn't that easy...

    Thank you.

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  • Bump.. I want to know this too.

    Something like that game in the link:

    http://www.gamedesign.jp/flash/chatnoir/chatnoir.html

  • Thanks guys

  • barcontrol.X = bar.Width*(audio/100) + bar.X

    Thank you very much!

  • Hey, I tried both metods but with no results... sorry, I'm a noob. :/

    can someone explain me clearer or fix that in the capx, please?

    And thanks for the answers

    oh... and the touch thing I've already done.

  • I'm using a custom audio slider to control all my project sounds, but it have a little issue...

    This project have 2 layouts: menu and gameplay. When I set a value on the slider (menu layout) and go to gameplay, everything is fine. But when I lose and back to menu, the slider is reseted...

    How can I fix that? please, take a look on the capx.

    https://db.tt/zTFS77hG

    Ah and, if possible, can you adapt the slider to touch? I tried but with no good results..

    THANKS.

  • > Shack You have all the control... do a test and, if you find any difficulties, just tell me

    >

    I don't fully understand how set vector Y works to create a horizontal jump. Also when i use the platform behavior, the character only jumps when it is touching a platform.

    Oh, I didn't understand your question... for the horizontal jump, of course, use the set X vector...

    And to do a jump without touch the ground, use set Y vector with a negative value.

  • Shack You have all the control... do a test and, if you find any difficulties, just tell me

  • >

    >

    > You need to use "Is Touching Object" instead, which is a condition rather than a trigger.

    >

    It worked perfectly

    While you're here, can you answer this too? I only want the player to move a little bit, similar to a Jump in the Platform Behavior. Is there an easy way to do this or should I just set a Platform Behavior and rotate the player depending on the direction they tap?

    The easiest way to do a 'flappy bird type of movement' is using the platform behavior... with the 'set vector y' action you can do the "jump".

  • Just create 1 obstacle sprite and put the other obstacles in other frames.

    Then, when the object is created, assign a random frame.

    For more pipes than other objects, put 2 or 3 frames just for it.

    Or use "choose" like that: *the 0 frame is the pipe*

    choose(0,0,0,1,2,3,4,etc)

  • Zathan - that would be a good assumption for the API settings, but it doesn't work (and is why I asked Austin how to disable it and why he told me there wasn't a way ). If you select disable clay login the popup login window then appears anyway when the game starts... There's also no way of controlling the plugin's attempts to log in by using the event system. Frustrating!

    I also just discovered a bug testing this - I can't seem to get the plugin to work in IE11 - it gives me a javascript failure (about to post it on the clay thread).

    Hm..

    Well... just another good option that doesn't do what we want

    And that's what I'm talking about... thousands of options, zero just working properly.

    Let's go find a WORKAROUND.......

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Zathan

Member since 1 Jul, 2012

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