Magikarp's Recent Forum Activity

  • I think OddConfection had a couple good ones, but if you want more then I can try.

    Space Simian?

    Planet Primate?

    Orbital Orangutan?

    Celestial Chimp?

    Meteor Monkey?

  • I write stuff.

    I am thoroughly educated in the English language and literature mechanics.

    I can provide samples on request.

    I will happily write for a small project unpaid.

    I have a solid education of mathematics, geometry, geography, cryptography, graphic design, and acoustics.

    I also write ideas, constructive criticism, and technical descriptions.

    I may also double as an audio engineer, an image editor, a mediocre pixel artist, or a 3D modeller/animator.

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  • Google says about 255.

    That will be greatly limited by the number of instances each snake makes.

    1 snake with 50 parts x 10 =?

    seewutimean

    I don't think that snake length should affect number of peers, however, performance would be something to adjust for if the host computer lags at a certain point.

  • cedricvr have you tried asking him what he did?

  • "Durden"

    Fight Club inspiration?

  • BaNa₂?

    Don't question the purpose of chemically combining Barium and Sodium.

  • I like it. It should have a name generator too!

    Good call!

    I was trying to get everything onto a Trello board, and this is one thing I don't have, thanks!

    Now I have to figure out how to pick a random name from a .txt...

  • I don't see why not.

    If you do get around to making it, I'd happily play-test for you as I like blackjack.

  • I think this feature is better off with global looping, as creating a function to stop it at the end of a scenecould be done in roughly ten seconds.

  • Anything wrong with the entire root being shown?

  • So essentially I cant make it where the enemies view is the only way i can be found and i was thinking of making it where i could backstab the enemy sneakily and that would be the only to kill them

    You could have an AND event added to visibility that checks player position relative to AI position, rotation would affect where the player is "unseen".

  • Okay, if its not 'that' what should the camera-movement that you have in mind look like ?

    I believe OP was referring to the mouse always being centred on the screen, moving it would cause the screen to move; although I find it difficult to find an application for this in a 2D game.

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Magikarp

Member since 5 May, 2016

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