NetOne's Recent Forum Activity

  • Developer console.

    yea I think I filled all that in. this is an issue with Android Studio.

    It seems there is recent change and you can no longer just upload an APK in Dev console

    but you now need to build an "App Bundle" in Android Studio.

  • Another thing I found that drastically reduces Touch to sound generation lag.

    It seems that , by default, android, on the phones Ive tested at least,

    puts pretty much all apps into a

    "Battery Optimized" List

    if you go to battery setting and move your app to the "Non Optimized List"

    then bang! you get some huge reduction in lag as the phone cpu is not being throtled

    especially evident when battery is below 50-60%

  • Normally this is where you have forgotten to fill in one or more of the requirements, like select targeted country's, privacy policy etc, just check everything.

    Is that in Android developer console or in Android Studio ?

  • Wow.

    Im probably getting bit ahead of myself but that changes everything.

    That blows the possibilities with Construct 3 wide open.

    my inner geek is super excited now.

    time to start learning.....

    Thanks guys.

  • I am stumped.

    I have scoured the web and am non the wiser. Im sure one of you guys have been through this maybe you would be kind enough to help.

    So I generated a signed APK using Construct 3 and I upload to Android Developer Console. (no problem)

    Then I click review and get this warning blocking from publishing APK.

    After some research it appears that I can not upload APK directly but I must instead create and "App Bundle" using Android Studio.

    So I download android studio. Load up the signed APK and then click "Generate Signed Bundle"

    and get this message

    there is no way to go further. "next "just generates the same warning".

    So I trawl the net about updating the Android Gradle plug in

    but non of the solutions appear to be applicable to the latest version of Android Build Studio 3.5.1 as the options and settings appear to be different from those suggested.

    Any pros here got past this?

    How do I update Gradle and build an app bundle suitable for upload???

  • I did a little C++ back in the day at uni but besides messing with Construct Event Blocks I am a total programming noob.

    But im quite inspired to start learning some proper Java Script within the safety of Construct 3

    Before i take this step can someone clarify something for me (may be a dumb question).

    Would using JS in Construct allow access to full features of established Web APIs or can we only mess with Construct Plug Ins / Behaviors?

  • In Construct you have to work 1 hour to create a full layout and 8 more hours trying to figure out what is going on

    Bah that's nothing....

    Sometimes i have had to stop development and have spent one week or more trying to figure out what dumb mistake i have made.

  • brunopalermo

    hey man thanks for your reply,

    so I should be able to go full screen on IOS.... I will have to annoy my apple buddies some more to see what is going on.

    the IOS sound thing is very strange though. the wavs are standard wavs and are converted by Construct into webm now so maybe its something there?

    what I did notice with IOS though is the lag is super low even on the older phones, much better than any android phone I have tried.

    anyway cheers....

    here is a video of me trying to play it badly. sorry I couldn't get the phone to focus but you get the idea.

    youtu.be/kPOEQuLrsKo

    Subscribe to Construct videos now
  • On the website it says they automatically switch to xinput when connected to windows pc so you should have no compatibility issues and you should not need to download any extra software.

    Once the Joypad is recognized by Windows then Chrome should automatically pick it up on a browser relaunch. You should not need to do anything.

    How are you testing ?

  • So FYI Im not new to Construct but I am new to hosting and making web apps for mobile.

    Ive been testing this on a few devices. I dont have full time access to IOS but....

    On friends IOS mobiles chrome and safari there are a couple of issues that do not present themselves on android.

    1) I cannot go full screen on IOS (chrome or safari) the full screen action does not work.

    2) The wave samples appear to play at the wrong speed so sound terrible. (chrome and safari)

    Is is possible that anyone can help me out with why this is happening?

    3) I have an automatic update action in the events (i.e. if update available then refresh) . On some android mobiles this works fine and the browser will automatically refresh after a second. But on many android it will not refresh and to add to the issue if users manually refresh the website does not refresh and still refreshes with the old versions so there is no way to get the updated version.

    Any ideas on these issues would be appreciated. Thanks.

  • After my recent foray into a simple realtime music instrument app I am now burning with many questions.

    Before I raise some requests on the suggestion forum.

    1) Could I just confirm that presently in Construct 3 we do not have direct access to the Modular Routing as defined in the Web Audio API? webaudio.github.io/web-audio-api

    for example I can add effects to single music/sound tracks (tags) in construct 3, but can I route multiple tacks into single effects, or single tracks into multiple effects, or multiple tracks into a mixer bus and send those to the main out etc ?

    2) Is it possible to get access to MIDI instrument through the browser and construct 3? for example a simple midi controller keyboard. is this a viable suggestion to raise?

    ps for someone with the skills, would the above things achievable through the new scripting plug-in?

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  • + Keyboard: [X] ↓ is down

    just make this trigger once or change to on key released.

    (otherwise it is firing all the time making your speed 0)

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NetOne

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