Ok, this is my first venture into Android mobile land with Construct 3 but I must admit Im a little shocked.
Before we kill this thread off only to be resurrected by the next poor sucker who ventures down this road.
Please Ashley if you could confirm the following.
1) You are essentially saying that 300-400ms sound lag is normal and accepted on android games on what must be over 90% of devices?
a. If this was the case then I don’t think anyone would be playing games on android. I have just played geometry dash on 2 of the offending devices and there is no perceptible sound lag when dying or when entering a portal. (I would estimate it is under 3 frames at 60fps)
b. The superpowered website is talking about a general RT lag of 30-50ms for 99% of android devices , this would be acceptable and almost non perceptible for most gamers however this is 10 times less than what we are seeing with the Construct exports something dosent add up?
c. If you are saying that 300-400ms is generally the accepted norm with Construct 3 games or mobile javascript games in general (and only native can give you low sound lag) then you are admitting that Construct 3 games on android are not actually viable. Is this so?
2) The superpowered website are selling Javascript audio libraries that boast very low latency.
a. Can these be uses with construct scripting?
b. Could similar tech be used for Construct audio?.
3) The superpowered website database shows that IOS has low sound lag on all devices. Like less than 12ms on most of the range as compared to the 30-50ms on android. Which is why it is the choice for audio applications I assume.
a. But do construct games also display this low latency on iphones. Or is there an extra 250-350+ milliseconds added into the path like on android? (I ask As I am ready to ditch Android and embrace apple if this was the case)