NetOne's Recent Forum Activity

  • Have just quickly raised a bug report.

    github.com/Scirra/Construct-3-bugs/issues/3455

    But will continue investigation here on weekend

  • Ok Halloween duty over back to s**t posting on the net..... hehe.

    anyhew....

    WackyToaster

    So your app is saying as far as construct goes it thinks the audio is playing and stopping within a few milliseconds which is good but not what is actually happening in the hardware?

    also

    2 more videos

    Samsung S7 Android 8 = lag

    drive.google.com/open

    Hawaei P10 Android 8 = lag

    drive.google.com/open

    all of these devices are lagging between 300-400 ms (I have checked in video editor)

    its a bit late and im knackered so I wont update the app to include animation right now but will do on the weekend

    however I think there is enough evidence here to clearly show that there is a major lag issue.

    edit > Tom I think there is far too much space between new lines (paragraph breaks) on desktop

  • how are we defining wiggle here?

    this sounds like something you could do very easy with sine behavior.

  • No its a good test. I will try to update tonight. Wont be till much later tho.

    edit > WackyToaster already indicated that sprite animation reacted instant but the sound still lagged. But yea will test later. Need to go out and scare some kids first tho.

    🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃🎃

  • fredriksthlm

    I am happy to update the experiment to include an animation of some sort and we can see how it compares,

    but my primary here interest is in touch to sound lag for real-time music instruments and right now the evidence points to a serious sound lag issue on android.

    There may be thousands of construct users but ive been here long enough to know that I am one of a very very small handful of users who regularly test and post bug reports as I really want construct to be the best it can be.

  • Asmodean

    no not using worker as advised by Ashley

    tarek2

    Really appreciate you taking the time to do that.

    What you have demonstrated there is some serious lag. Especially on the S8.

    That is around 400ms.

    Not only will that make a playing a real-time instrument impossible.

    But if it is happening in Construct games that would also be unacceptable.

    It’s at this point I would love someone to tell me there is some issue in my events but I think we are exposing serious touch lag issues on android here. (at least with regard to sound and at least on Moto and Samsung devices)

    Slightly off track. Anyone with Apple I phone?, are you getting similar lag on website? (Wondering is this actually just a Android issue)

  • just added

    Moto G4 - Android 7 (website) Lots lots lag....

    https://drive.google.com/open?id=19dl7DEuRsnqW8eA4lxZwd6ofVVIfJF2J

  • fredriksthlm thanks for testing I would expect the S10 to kick ass but the even on the S6 no lag? hmmm Interesting....

    I did think about introducing an animation to see if that was also delayed but I didnt want to muddy the waters. I have asked my S7 refund dude to test also hopefully he will get aback to me.

  • Ok my dudes

    hosted test app. my official app does nothing more than this. Turn you sound down a bit before try.

    https://yamaforce.com/ironpan/open/soundlagtest/

    top button to start sound

    bottom button to change frequency.

    have found that the hosted website performs slightly better than the apk.

    debug apk

    https://drive.google.com/open?id=1RBg31xg3gHwkdZTHCQcOFtUmzzxkEWRb

    would really appreciate if people would try the apk. as it seems more laggier that hosted on the laggy device.

    c3p (note I am aware that I am setting frequency every tick this is deliberate as it reflects the behavior of the real app as the frequency can be changed by other events also not just button press anyhew i get exactly the same results if I change the frequency only once on the button press)

    https://drive.google.com/open?id=1ReMGWOnP3l8yU0AgqqE-hzCwbVnOHXbs

    Video Tests

    Note: Im tapping the screen with my nail so you can hear the nail tap then the change in sound to hear the lag.

    Cubot Power - Android 8 - Very little lag - IMO realtime playable

    drive.google.com/open

    Moto G5 - Android 8 - Lot of Lag (sorry I dont know why the sound is so low but you can clearly hear 300-400ms delay. This phone can play fortnight and geometry dash with no lag. so why is this simple app lagging?

    drive.google.com/open

    Moto G4 - Android 7 = lag. ...

    drive.google.com/open

    Samsung S7 Android 8 = lag

    drive.google.com/open

    Hawaei P10 Android 8 = lag

    drive.google.com/open

    Galaxy Tab A Android 8 = lag

    drive.google.com/open

    Galaxy S8 Android 9 = lag

    drive.google.com/open

    all measured 300-400ms

  • fredriksthlm

    Yes this could be a possibility, however the main phones I tested on ( Cubot Power, Galaxy Note 8, HTC 11 have little to no lag especially when fully charged.)

    I will reduce my app to simplest possible and post cp3 asap to diagnose.

  • Cheers Asmodean

    I will try to check that tonight on my daughters phone. (at work now) and get back.

    its lunch time so I am just now going to put my full app on the demo stream on play store then maybe some of you guys with different phones can try. Ill post the link then its published.

    (edit just realized don't have my signing key with me right now so to be continued tonight...need to get back to day job now)

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  • fredriksthlm Is this for construct games ?

    This guy said he can play cod and pubg with no lag but my app = lag.

    Ive seen my daughter play very high level & high speed geometry dash and also fortnight on her phone (moto G5 android 8) with no issues, but my simple app = very laggy (with 1%CPU ?)

    I will post some vids and my demo app link later and will also make a simple tester app to hopefully get some feedback.

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NetOne

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