NetOne's Recent Forum Activity

  • For me nothing clears up until it is finally available and I can use it and test it myself.

    I know I could already, but I will wait until it's done. ( We are talking about this completely new C3 runtime or just a regular C3 runtime ? )

    You can use it and test the new runtime yourself now. It has been available for months.

    And it would be really helpful to the development and community if you did.

    As far as I can see there are only a handful of users actually testing and regularly posting bug reports while everyone else just waits.

    And im sure there are a ton of bugs yet to be found.

    Nobody is asking you to be a full time tester. Just run your most complex projects and see if everything ok. If not see if you can find the issue and post it properly to GitHub.

    The more people who do this the quicker it gets out of beta.

    github.com/Scirra/Construct-3-bugs/issues

  • Individual Tint on 64+ instances sounds like recipe for killing graphics performance. especially if they start overlapping and especially on mobile. might be ok on desktop but you might be eating GPU performance that could be used elsewhere.

    it would probably be better to still have just one object but bake the tints into animation frames and just set the frame to change the color.

    However, i have learnt, asking performance questions, even to the experts, is mostly pointless.

    The only way to really gauge how different approaches will affect performance for your specific requirements is to try it all yourself on your target machine.

    Create a text box with CPU, FPS GPU time etc. create your 64-128 tinted instances / boxes and you should find out for yourself, in a few minutes, which is the better approach. And let us know your finding as I would be interested.

  • In a strange coincidence I was just reading today that Iconoclasts is rated as one of the best Metroidvania type games on PC ... according to

    pcgamer.com/the-best-metroidvania-games-on-pc

  • Here is the demo if anyone still wants it

    drive.google.com/file/d/1LtfzWXEhCYzKEdBA_wayRNjVpgcKs28R/view

  • Just curious - is anyone else getting a FPS drop of about 10-15 every ~5 seconds or so? My cpu is constantly hovering around 15%, so I know it's not that. There are maybe 100 objects on the screen, and the memory is probably no more than 100mbs (I also have a high end i7 with 64 gig of RAM and a 1080 GTX card).

    Is this in preview or exported ???

    I ask as Ive noticed previewing with C3 can sometimes give a rather choppy performance compared to the old C2 preview. Probably related to the editor and preview running in the same browser. The browser preview also seems to be drastically affected by other external programs running especially ones that access the internet regularly. eg ive noticed Spotify moving to next track can cause up to a temporary 20-50% hit in framerate while previewing.

    However anything actually exported though, eg to HTML running from website or NWJS app run real smooth.

  • the Mnk ,

    ( Tom , how to tag names with spaces eg The Mnk above ?)

    I am not affiliated with them in any way but....

    Enigma Virtual Box (free, ive used and works well) will allow you to turn your nwjs package into a fairly secure exe

    and Enigma Protector ($199, ive not tried) will allow you to hardlock the exe to a unique machine / user with unique licence serial number access keys distributed by yourself.

    both products can be found here.

    enigmaprotector.com

    as TheRealDannyyy says though its likely all cracked allready if you go search the right places.

    But it would at least deter casual / lazy sharing of assets and game.

    also Im not sure if dev tools is accessible through nwjs apps, possibly not, but if it is it would make all this pointless.

    also if you are putting your game on steam I am pretty sure they have some DRM options.

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  • matpow2

    Down the road, what is the possibility of formally hooking up with Scirra / Construct and producing officially supported exporters?

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  • There is currently an Animation Timeline tool in the works but we dont have any info on features right now AFAIK. Maybe it covers some of what you are asking for.

    The original request is here.

    construct3.ideas.aha.io/ideas/C3-I-76

  • Yea, no spacing information with Bitmap Font Creator. But I don’t think it is too difficult to work out spacing yourself. (Saying that though I have never actually tried it, just using monospace for now, will have to sort spacing in the future.)

  • in my game I create multiple different types of enemy on the fly using a "create enemy" function

    the function has a parameter 0 (or whatever) relating to enemy type

    so the function is

    on function "create enemy"

    para0=1 then create enemy 1

    para0=2 then create enemy 2

    para0=3 then create enemy 3 etc.

    so in game

    call function create enemy (1) = makes enemy 1

    call function create enemy (2) = makes enemy 2 etc.

  • Ive tried a ton of these spritefont creators and the only one Ive gotten on with so far is Bitmap Font Creator i found on some forum. forum.thegamecreators.com/thread/184828 it has a very limited feature set but makes it super easy and quick to make a sprite-sheet that can be input into c3 all done in seconds. or you can output a gradient, an outline and a black mask and use them in photoshop or krita etc. to make some cool stuff.

    but there is probably better tools out there.

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NetOne

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