NetOne's Recent Forum Activity

  • yea, with stretch letterbox scale , if your window is 1080 and your screen is 1080 then you will have no black bars and complete fulll screen

  • looks ok

    what do you mean debugger is unusable ??

    I was using last night it works fine.

    use the debugger select the array on the tree on the left and you can see if it is being populatied

  • Are you using C3 runtime? Have you tried 117 there were a few issues with scaling and positioning on previous C3 runtime builds but should be sorted in 117.

    are you sure your game window / viewport size is 1920 1080 (not layout size) and your phone is the same? Scale inner might chop off the edges if there were discrepancies.

    Anyway try Stretch Letterbox Scale instead that is usually a good default option to start with that works on all screens unless you are trying to avoid scaling or black bars

  • Solution: Add a lot of junk events doing absolutely nothing else than increasing CPU load?... haha

    Thats not such a crazy idea.

  • Love it. I Wanna play...now...

    I hate commenting on in work games as you don't know what the developer has planned. But I would love to see more frames on the explosions. It would be cool to see hand drawn ink growing explosions.

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  • Dudes. Result!

    3d ish Spinning around title like the old sega arcade games that I can't remember.

    Had to go re-learn some basic trigonometry for this one....

    I've given up on the you tube video due to the copyrights on the music. You just get whatever music is playing when I record. So will have to be a g drive link.

    drive.google.com/file/d/17k2Frb__YJtZ5zhiX_XeJehJ7LsA_zvK/view

  • Ive seen a few articles that suggest Direct Input (I think which is used by dual shock and older joypads) is not supported and that only "standard" xinput as used in xbox controllers and most new controllers is supported. but I cant see anything on the official gamepad web api site confirming.

    also although xbox controller have 2 motors weak and strong many controller only have a single motor which may be mapped to weak or strong or both.

  • tunepunk personally i am not seeing the jank in canary, so I believe there were some issues in 69 which they have already addressed by the chrome team. What sort of jank are you getting in canary on the surface pro?

    Just to note Im not saying people are not getting jank and I am only looking at windows desktop performance on surface pro myself. (i definitely do see the odd jank when previewing, always a few times when first running, and if the surface pro is updating in the background or performing any other CPU intensive tasks) But Jank has really not been an issue for a long time for me and my current project is really pushing the surface pro to the max.

    However I do feel what you are saying, certainly last year there were some dark janking times and it is possble the jank is still lurking in the shadows. I’m sure I started a few threads myself. And sure janking really destroys any enthusiasm for game development on this platform.

    Also just to add that there are a couple of other things that need to be thrown into the mix if you are looking for influencing factors.

    1. Previewing from Construct 3 is always worse performance than when hosted or wrapped.
    2. I believe that operating systems are prioritising most tasks above whatever the browsers are wanting to do. This means jank and FPS drop anytime something else needs to be done. So moving a mouse on a maxed out system may give you jank. Combine this with sites like facebook which are continually scanning and mining your files eating up resources, or an obtrusive security application like Kaspersky then you have a sure recipe for performance issues. This is clear to me as when I make an exe/nwjs (which should be the same performance) the performance is very perceptively better than running in the browser. So once the operating sees an actual application running it appears to prioritise its execution.
    3. Modern tablets and laptops have very aggressive CPU management once they are unplugged. I see this on the surface pros. Even if I select all the maximum performance options for when unplugged it will never perform as good as when it is plugged in. There are features that are out of user control at work there.

    Anyway hope you sort. I am happy to do serious surface pro 4 comparisons/investigations if you think it might help as they should perform identically.

  • OK so that is interesting.

    Im also running a surface pro 4 i5 8GB ram

    running c3 runtime/ preview in tab / im running dual screen also / with spotify playing on the other screen

    Just so you know Im not talking bull but

    Endless runner (on canary ) is totally flat for me. no jank over 30 seconds

    with 69 there is maybe (edit) 1 - 2 janks per second and they seem to be where nothing is happening just very long frames.

    what going on with the pic upload?

  • Guys, try Canary

    at least for me it seems it back to as it was. i.e pretty much no jank (maybe 1 or 2 when first start but after minimal)

    69 is a jank nightmare though.

  • Dudes... what happened? The Jank is back for real.

    for me there has been no jank issues for over a year and today the dark times have returned.....i dont think it is construct. This is happening on old builds that I have hosted and have been smooth until today. It is something in the new Chrome no?

  • dop2000 . Man ive been using C2/3 for 2 years, think ive got it nailed, then i see something like this that totally messes with my chi.

    Need to go contemplate why this works.

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NetOne

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