Hi!
Ashley I wanted to ask you about the ANR errors that Construct 3 is producing since Android has switched to SDK 34 and has incorporated android 14.
I have been able to look at the ARN error graphs of my games and applications and I can say that it is quite evident how since that event that was about July 10-12 approximately in all my applications and games the ARN error rate has skyrocketed, going from having an average of between 0% and 0.1% to a current average that exceeds in almost all cases the 0.80% of ARN errors.
This is being a first level problem, because google play has a maximum threshold of 0.40% in the ARN error rate and being above this 0.40% is affecting the positioning and therefore downloads and revenue.
In my case I am having drops in number of downloads due to loss of positioning. In fact if you go to google play console you can see this error rate with a red admiration if it exceeds 0.40%.
I would like you to start working on solving this, because it produces a lot of instability to applications, stability that before if there was because I never had to worry about something and the graph of ARN errors was almost zero before that 10-12 July.
I hope your response and that other colleagues can say if they also this is happening to them.
Thanks!