bWard's Recent Forum Activity

  • Did you go from asking for help to asking to buy small games? If so, you should probably start a new thread. And give some more details, I'd love to make simple skilled games but I don't know anything besides how small you want the game to be.

  • Aww, there goes my chance to earn easy money. Next time, try asking for tips on how to avoid tedious coding like that!

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  • Doesn't crash for me, using r100 beta.

  • A program doesn't run multiple codes at once, it simply starts in the same frame, processing one at a time.

    You need another variable to determine how many times the loop has started, and use that to make the other loops wait longer. Something like:

    Add 1 to Loop

    Wait (Loop * 5) seconds

    Then run the rest of the loop code here.

  • Window size defines how much area is used in the screen. Cutting it in half will show half the screen, regardless of layout size. Layout size is simple how big the layout is.

    Here's the post you were looking for. Next time, spend more time searching if you know the answer's there!

    scirra.com/forum/multiple-resolutions-solid-example_topic50496.html

  • What is "Exemplod"?

    I don't know about calling events and layouts from other projects, but I can't think of a reason why that would be more useful than copying the code over manually.

    You could use the Save as Project option to get the event/layout file and copy it to another project, or simply copy and paste the code to the new project.

    But every single code has to be able to work in the new project to be pasted- You can't paste a code referencing an object or value that doesn't exist.

  • Try experimenting: Perhaps stopping the music before going to the next layout or using a tag to identify which sound to stop may have better results.

  • Thanks for the feedback!

  • I've been using Audacity to edit and export files to Construct for a while now, and today I exported two .Wav files that froze Construct on import. After importing several more times to test, I found that only those two sound files were responsible.

    All the sounds play normally in media players, the original audio files import to Construct fine, and even copies of the broken audio files import. I'm on Windows 7, most recent drivers and stable r95 construct, tested on an empty project with no third-party plugins. Might these be corrupt audio files, or does Construct not read them properly?

    https://dl.dropbox.com/u/53961988/71_bad.wav

    https://dl.dropbox.com/u/53961988/84_bad.wav

    https://dl.dropbox.com/u/53961988/71_edited.wav

    https://dl.dropbox.com/u/53961988/84_edited.wav

  • If it gets approved, I could try my hand at making a full-blown PC game instead of an app or browser game. And the two-man team known as Scirra might even become a three-man team!

  • One thing I do before I get all the art in is make the prototype of the game: basically the entire game without the art and sound assets. Doing that will let people know you're different from the rest!

  • Not to distract from your offer, but shouldn't you try to get your music on the Scirra store?

bWard's avatar

bWard

Member since 23 Jun, 2012

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