bWard's Recent Forum Activity

  • You can either set objects to be destroyed when switching to a new layout, or destroy it manually when switching layouts. You may also use a variable to check if the powerup may be used again.

  • Using the Text object is a great way to debug, although you'll generally want to keep tabs on as many variables as possible, so it can get cluttered quickly if you don't organize.

    It looks like your game logic is easy to code, so you'll probably get it running by yourself.

  • I'm not sure. All I know is that I can't get a single sprite with no events to display anymore.

    As for your project, you're using the third party plugin ZigZag by Rex.Rainbow.

  • I'm having problems with cocoonJS as well. The old cocoonjs launcher doesn't seem to work with the new cloud system, and the new system only gave me .apk files that would immediately close or refuse to install. I think it's a problem on their end, not Construct.

  • Hi Odesign, I'm posting rather than contacting you privately, like the others are. If it's a "trusted" independent contractor position, then why not offer a contract?

  • I'll reply AND email. Nice work on mentioning the professional aspect of Quality Assurance.

  • Showing off your works are nice, but what about your goals? Are you looking to be hired independently per project, or are you looking for a steady job with a company? Are you looking to get the job done, or looking for partners to work with? Do you not have a specific goal?

  • I'm interested in this plugin, but it doesn't quite offer something I need: for a grid-based puzzle with ice floors, where you slide until you hit a wall, you should only be able to go in one direction.

    There's no way to set up this Pathfinder to navigate through a maze without the character turning on these ice floors, is there?

  • lunarray

    They're going with HTML5 export and testing it on every browser from there, which of course isn't as efficient as the other options. I hope the feedback is of use.

  • You can always set a Touch object to use Mouse clicks, and then it operate exactly like a mouse except it doesn't separate left/right/scroll clicks and no mouseover effects.

    If you upload your .capx, we can tell you exactly what's wrong.

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  • All depends on your approach. When thinking about the story, you probably want to choose based on which gender you think can convey as of the story as possible. It could be the gender the designer connects best with, or whichever gender better portrays the character's personality.

    If you think about the target audience, then you usually think about how they relate to the character. All that's I said previously can apply here, but more centered around the consumers.

    The stereotypical sex-object characters are often criticized. But Samus in Metroid wearing skin-tight tights under a manly battle suit is more well-received, as is handsome Link in Zelda games, which are puzzle-adventure genre games with story mostly about other characters. It all depends on what what you want your game to aim for.

  • I'm still loving EaseTween, but my employers say that it causes lag on iOS so I had to remove it from their projects. Might there be code somewhere that could be optimized for performance? I would love to get your behavior working for products rather than basic straight movements!

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bWard

Member since 23 Jun, 2012

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