Hey, I'm trying to make a space puzzle game. This is my first game using this engine. Here's a write up:
In this game the player and computer take turns. The game takes place on a 5x6 grid. The game starts with the CPU. Every CPU turn, 3 enemies will spawn at the top row and existing enemies will move 1 row down. On the players turn, the player can choose as many of the 5 columns to set up their turrets, the player starts with 5, one for each column. Firing a turret takes 1 ammo, the player starts with 5, the turret will fire after the CPU's turn and before the players next turn. After firing, 1 ammo will appear in the column fired at the top row. Turrets can also be used to defend the player against CPU units that will reach the player (last row) on it's turn, upon being destroyed the turret will take 1 turn to be repaired. The turrets are chained to the columns, so a player will not be able to fire down a column if that turret is destroyed. If a player cannot or does not defend themselves their ship will take 1 damage, the player starts with 3 life points. Once a player reaches 0 life points, the game ends. There will be a few different enemies, they will move down the grid differently. The player has to think of the best way to destroy enemies while managing their ammo and turrets. The players high score is based on how many turns a player lasts.
Here is a drawing to better understand: img853.imageshack.us/img853/492/201211042122031.jpg
I haven't implemented everything yet.
But I think I'm missing how some of the logic on conditions and actions work.
Here's the file: dropbox.com/s/bjme7d0krxxrh2p/space%20puzzler%20mock%20up.capx
I will be able to post more on how the functions/groups are supposed to work later tonight if need be.
Any help is much appreciated! I think I might be asking for too much.