bWard's Forum Posts

  • Going in alone? I thought you would have a dedicated programmer by now.

  • This DOES seem like a simple implementation. Just like period offset, except can be set anytime instead of only the initial starting point.

    Worry not, for I've found a nice solution if you want to restart the sine!

    <img src="http://puu.sh/398jw.png" border="0" />

    Setting the Sine period to 0 will always keep the cycle position at 0, so you can abuse that to quickly reset the sine to the start.

    However, it's still not as fluid as a Set Period option. I'm honestly surprised it hasn't been done already. Why not, guys?

  • With or without webGL effects, this is a big announcement, and we're crossing our fingers for a response from Scirra as well. I know I am!

  • bWard we actually run a games marketing agency. We've built a number of internal web applications specifically for handling journalists, emailing press releases, keeping track of promocode distribution and monitoring coverage from publications.

    You should try to sell your services around here: I'm certain you'll get quite a bit of interest. If not the independent game makers, then perhaps the small-business owners that scout for talent may be interested.

  • most people are doing free projects just for fun, so they have no budget to pay for a marketer

    I figured that much, I just figured there are so many looking to start indie that they should know to market. I thought indie marketers would advertise with the rest of the artists and composers.

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  • That's a shame, considering marketing needs to be planned ahead with the rest of the game. But if that's how the users use the forum, then that's just how it works out.

  • Scirra's created a great community with talented (and beginning) programmers, artists, musicians, and designers. But I'm curious; why does the help wanted section, the section where everyone with a dream and ambitions looks to accomplish more, see little to no focus on game marketing?

  • <img src="http://puu.sh/1L0ti.png" border="0" />

    Here's a picture. CTRL + S in the properties dialog opens up the save dialog, but if it's in an events dialog, then this happens.

    Most other CTRL + KEY combinations do something: My guess is that CTRL + ENTER was enabled for line breaks, but that also allowed other CTRL combinations.

    I have a Windows 7 laptop, Mobile Intel(R) 4 Series Express Chipset Family graphics card (chipset) which is up-to-date.

  • Not unless the developer is prepared to tolerate cheating that potentially results in an unplayable game. It's worth checking out

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    when he allowed the client to send XY values and host logic.

    You are right, it isn't wise.

    Either way, I hope you can continue making this plugin a must-have for Construct multiplayer! There's a lot of interest, it's definitely wanted, but it may confuse a lot of the less savvy non-programmers.

  • Well, you haven't really said anything about yourself! Are you a lone programmer or designer? What are your goals? Do you have any previous works? You'll get a lot more attention if you provide these details.

  • This is very interesting... The Construct community IS in dire need of multiplayer plugins.

    But I think it's worth noting that the multiplayer can be configured differently depending on the developer's preference; for example, the host client could send the XY values, or host all the game logic, if desired.

  • A program like C2 can never be as good as pure programming skills. C2 is a tool for creating little games, not triple A titles. So far there are only little "mini games" made with C2 out there. No games, which you could sell for 30$ or more.

    Steam greenlight'ed Construct 2. It's very plausible to sell a 30$ game with Construct2, depending on the platform and market. Construct can't exactly export to a video game console, but you can't deny that Steam opens up that possibility.

  • This is an empirical way to activate screencanvas. As C2 doesn't offically supports it, this may lead to unexpected results... Anyway if you want to try, follow these steps.

    Export to cocoonjs without minifying your script.

    Open in your zip folder the file C2runtime.js

    Find the following snippet of code:

    > window["createCocoonJSRuntime"] = function ()

    > {

    >           window["c2cocoonjs"] = true;

    >           var Canvas = document.createElement("canvas");

    >           document.body.appendChild(canvas);

    >           canvas.width = window.innerWidth;

    >           canvas.height = window.innerHeight;

    >           var rt = new Runtime(Canvas);

    >           window["c2runtime"] = rt;

    >           window.addEventListener("orientationchange", function () {

    >               ?window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight);

    >           });

    >           return rt;

    >      };

    >

    Delete it and replace with this

    > window["createCocoonJSRuntime"] = function ()

    >      {

    >           window["c2cocoonjs"] = true;

    >           var screenCanvas = document.createElement("screencanvas");

    >           var rt = new Runtime(screenCanvas);

    >           window["c2runtime"] = rt;

    >           window.addEventListener("orientationchange", function () {

    >               ?window["c2runtime"]["setSize"](window.innerWidth, window.innerHeight);

    >           });

    >           return rt;

    >      };

    > /QUOTE]

    Thank you for the concise instructions! You should post this as a tutorial so more users could use this as reference.

  • Minimalism is nice, but only when you're using it in large quantities for high-end performance. But if you want high-end performance, you wouldn't be looking at HTML5 right now.

  • kenhes Thanks, that plugin does get the job done. I can't use it since I don't have Windows 8, but how many programmers program for Windows 8 without having it anyways. I'll keep this in mind when I upgrade.