bWard's Forum Posts

  • Think about it like this: You need the yellow line to only collide with the ball the first time. The simplest way to track this would be with a boolean variable on the yellow line, and also check for when the yellow line DOESN'T collide with the ball. It could look something like this:

    For Each: Yellow Line --> If Yellow Line collides with Ball & Yellow.Boolean = false --> Reverse & Yellow.Boolean = true

    Else --> Yellow.Boolean = false

    As long as you check for a boolean during the first collision and change the boolean on the first collision and when it is not colliding, it should work fine.

  • send-postcards.com

    This website will send custom postcards for you, (and at your own arrival date) but it costs twice as much as sending it yourself.

  • All right: if no one else has exported for you by next week, I'll do it for you. I won't have a license until then.

  • bWard: How about if the "publisher" then sends the money to the original owner? The owner would then be earning money off a product he does not have the right to use for profit. At least that's how I see it. It's a gray area though.

    Very gray, could be seen as a bad loophole or a business practice; it could be seen as selling his .capx file, for sale or sharing revenue. I've seen that happen on these forums.

    Pnico, as long as you look to buy a license afterwards, I'd even think Tom and Ashley might approve of the community effort.

  • That sounds like a standard point-and-click system. The main system of the game would rely on reacting to touch/click events, touching certain images or invisible hitboxes would trigger an action, be it a text dialog, move to another screen, etc. (Example: Touch --> Is Touching --> Torn Paper)

    You'll also want to heavily rely on lots of global variables, to tell if you've already picked up evidence or talked to someone, because you'll want different things to appear (or disappear) depending on how much you've progressed in the game.

    After you build that system, you'll find it easy to place all the different sprites together at the right times!

  • Getting someone to export for you might be OK as long as you don't make any money off it, I don't know. I guess it would be as if you worked in a team where one member of the team had paid for a license. But I really don't know.

    The way I see it, whoever exported it with a license has a right to earn money from it as long as the original owner gives consent to release, and release for profit. It almost sounds like the free equivalent of a publisher.

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  • Thanks, it works like a charm!

  • Is there any way to check the contents of a Dictionary object, via Construct or by looking at file contents?

    As far as I know the only way is to run a For Each Key event in Scirra and dump the string contents in-game, but it would be nice if there was a quicker alternative.

  • scirra.com/tutorials/303/how-to-export-to-cocoonjs/page-1

    This tutorial covers a lot of important imformation about exporting to Cocoonjs, but it might not be updated every time Construct updates.

    If WebStorage doesn't work for you, the Dictionary feature may be a nice substitute.

  • What's wrong with using an iterating variable? For each X element, if MyArrayCur.X = 0, variable + 1. You can come up with alternatives, say dumping the array content to a text string and checking for how many 0's pop up, but that shouldn't be any different than updating a variable. It shouldn't make a heavy difference performance-wise.

  • I don't know exactly what you're asking for, but you can change the playback rate with Audio - Set Playback Rate - And you can identify the music/sfx and variable to reference for the speed.

    Basic speeds are 1.0 normal, 0.5 half, 2.0 double If you're using numbers like 300 for speed, then you could try (speed / 100) for the playback rate.

    Maybe a minimum or maximum limit to prevent too fast or too slow music, you can experiment with different speeds to hear what sounds good or not.

  • Imagepoints, one of the handy yet under-rated tools. It may not cover every way to work with Imagepoints, but it covers the fundamentals. And no copyright infringement either, that's a plus!

    youtube.com/watch

  • Question: Does the copyright infringement count for music in the video? It's one thing to claim you created a song, but on the other hand it seems like half of the submitted videos use music they probably didn't create themselves...

  • Hello! My name is Ben Ward, and I'm here to make a great app without having to think about coding! That's rather funny because my main field is programming.

    Anyways, I grew up playing video games just like most others here, rather forced onto it by my parents as a babysitting device, like some others. 20 years later, equipped with Unity3D and Construct and a passion for accomplishment, I'm here to make a game!

    My first app will be a solo effort as I can provide the coding, art assets, and sound effects myself; however I am a sucker for helping others achieve their goals, so I just might get sucked into a few projects in the Help Wanted threads. No guarantees on my forum activity, so to be on the safe side, see you later in the Help Wanted section!