bWard's Forum Posts

  • Hi,

    We're working on it and will be in our documentation with the next release. Anyway, remember that only premium users can use the extensions. Thanks!

    Glad to hear it! I'll be looking forward to going premium.

  • If you want to make a transition, you have to code that. It can be as simple as using a Go to Layout event, or manually destroying and spawning everything.

    If all the levels have the same event sheet, then you either need to store the different level in the layout, (by placing the sprites on the layout, if your level is small enough) or put in code to detect which level it's on and spawn the right level via events. (You don't even need separate events for this method, it can all be contained to one layout if desired. Just destroy old and spawn new.)

  • I know this has been talked about before, but the issue is still present. After you click in a textbox, it stays in focus and cannot return it to the keyboard.

    My project is a level creator where I place objects and use the keyboard to move the screen, and the textbox displays a text string that can be copied. After I highlight the text to copy and paste, I cannot use the keyboard to move the screen again.

    Shouldn't the textbox lose focus as soon as you click somewhere else?

  • The launcher and compiled apps still don't work on my 2.2.2 LG, but my 2.3 works fine for the time being.

  • CocoonJS doesn't work on Android 2.2 right now. Neither does the CocoonJS Launcher for that matter.

  • Am I the only one who can't get new Cocoon cloud builds to work on mobile? It used to work fine, but now I can't even get an empty project with a single sprite to display on Android. Anything Cocoon-related crashes on my Android phone. Is there a simple guide, or any recent changes to explain why?

  • You can either set objects to be destroyed when switching to a new layout, or destroy it manually when switching layouts. You may also use a variable to check if the powerup may be used again.

  • Using the Text object is a great way to debug, although you'll generally want to keep tabs on as many variables as possible, so it can get cluttered quickly if you don't organize.

    It looks like your game logic is easy to code, so you'll probably get it running by yourself.

  • I'm not sure. All I know is that I can't get a single sprite with no events to display anymore.

    As for your project, you're using the third party plugin ZigZag by Rex.Rainbow.

  • I'm having problems with cocoonJS as well. The old cocoonjs launcher doesn't seem to work with the new cloud system, and the new system only gave me .apk files that would immediately close or refuse to install. I think it's a problem on their end, not Construct.

  • Hi Odesign, I'm posting rather than contacting you privately, like the others are. If it's a "trusted" independent contractor position, then why not offer a contract?

  • I'll reply AND email. Nice work on mentioning the professional aspect of Quality Assurance.

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  • Showing off your works are nice, but what about your goals? Are you looking to be hired independently per project, or are you looking for a steady job with a company? Are you looking to get the job done, or looking for partners to work with? Do you not have a specific goal?

  • I'm interested in this plugin, but it doesn't quite offer something I need: for a grid-based puzzle with ice floors, where you slide until you hit a wall, you should only be able to go in one direction.

    There's no way to set up this Pathfinder to navigate through a maze without the character turning on these ice floors, is there?

  • lunarray

    They're going with HTML5 export and testing it on every browser from there, which of course isn't as efficient as the other options. I hope the feedback is of use.