bWard's Forum Posts

  • kenhes any method of controlling Windows 8 advertisements inside of Construct2, similar to CocoonJS's ads, would be great.

    But there's no way to completely avoid having to work in Visual Studio, and asking Scirra to make the javascript files (the game code) interact with the main HTML (where the advertisement is injected) may be harder than we think.

  • I'm editing the X and Y positions in some events, when I highlight the text and accidentally press CTRL + S and it turns into "DS3" hexidecimal whathoozit-nonsense. Is this a glitch, or is there some reason and purpose behind this? I'll upload specifics and examples if no one else can replicate it, but it looks like any text field does this.

  • Yeah, those instructions are pretty easy to understand, even for a non-programmer.

    It's a bit harder to get it to display only on a certain layout, or have it timeout after a certain time or action. It all needs done in Visual Studio, not Construct.

  • What are the main routes for Windows 8 apps? It looks like the only way is to configure the html in Visual Studio.

  • bWard Awesome! The screenshots look fabulous. Too bad you just missed the competition though:(

    We didn't miss it. It got published and entered into the sweepstakes on Thursday, and the deadline is today.

  • <center><font color="orange"><font size="6">Nutty Run!</font></font></center>

    <center><img src="http://puu.sh/1DjcV.png" border="0"></center>

    Windows Store page

    Website

    Me and my artist dgsStan made a simple game for our first project; a charming, comical endless runner titled Nutty Run!! Just in time for the Windows Store, coming soon to Android and iOS.

    Let us know what you think, we appreciate your feedback!

  • Here's our game! dgsStan and I just got it approved this morning.

    Nutty Run!

  • It would be nice if the Anchor could be set to only one edge, instead of being set to left/right and top/bottom, especially when I want the HUD to be in the middle.

    And of course, being able to set Anchor properties in the event sheets is also nice.

  • I've been coding around this glitch for a few weeks now, so here it is: if you test an opacity number, sometimes it turns out false when it shouldn't, for example 7=7 or 15=15. Funny thing, it seems to follow a pattern.

    From my tests, opacity start at 0 going up, the numbers that always come out false are 7, 14, 15, and 28 through 100. When opacity starts at 100 going down, these numbers are 58 - 0. If I start at 0 and skip 2 going up, they're 14, 28, 30, and 56 - 100.

    Here is the download link to a sample .capx I made. One sprite, one text that keeps track of its opacity, and another text that checks the opacity and increases it if true.

    I get the same results every time, on the most recent IE, Firefox, and Chrome browsers. I have a Windows 7 laptop, Mobile Intel(R) 4 Series Express Chipset Family graphics card (chipset) which is up-to-date.

  • I'm curious about one part of the Sprite vs. Tiled Backgrounds comparisons... Tiled is clearly more efficient than normal Sprites, but what if I want to fill a flat-colored background?

    Should I have a small blue Tiled Background and set it to the window size, or is it no more efficient than a small blue Sprite being resized?

    I don't know how important this scenario is, but since CocoonJS is still working on Tiled Background optimization, it can make quite a difference in framerate.

  • Rory I have more artwork with different art styles.

    If so, then show them. Those of us that may be looking to hire are interested in everything you can do!

  • It looks like you'll have to understand that "complicated math" if you want a complicated prediction. It's like throwing a basketball in a moving hoop: you see how fast it's going, predict where it will be, and throw.

    In terms of C2, a simple solution would be to create an empty sprite where the object will be, angle the bullet towards it, and fire. If the bullet is somewhat slow, then speed complicates the matter further.

    Good luck getting a working sample.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I'm in the same boat as you, I usually can't get past 40fps with a decent amount of objects on-screen. My advice to you is to make sure if you really need a lot of frames, because in many cases framerate independence reduces the need for high framerate.

    Also, small details like Pixel Rounding, not overusing Tiled Backgrounds, and cutting back on objects that aren't necessary to gameplay. If your lag is due to too many objects, then may benefit from having one background with multiple elements, rather than splitting small parts. Anything that reduces memory should be beneficial.

  • Ooo, a lot of support for a great new feature! I like this.

  • 1. If you are using cocoonjs, do not use too many tiled backgrounds! After trial and error, i found out that was the biggest performance hinder. Not sure if CocoonJS needs to optimize tiled backgrounds.

    Glad to see someone else has this problem too. I hope they get it fixed soon, I'm still using Sprites where Tiled Backgrounds would be much more efficient because it reduced my FPS.