I'm curious about one part of the Sprite vs. Tiled Backgrounds comparisons... Tiled is clearly more efficient than normal Sprites, but what if I want to fill a flat-colored background?
Should I have a small blue Tiled Background and set it to the window size, or is it no more efficient than a small blue Sprite being resized?
I don't know how important this scenario is, but since CocoonJS is still working on Tiled Background optimization, it can make quite a difference in framerate.