"Restart layout" seems pretty obvious but when I start the command in game, the game doesn't reset as if it was the first time it started. What can screw this up? Shouldn't everything reset, including globals/locals and the position of the sprites? It's kind of screwing everything up.
Haha, yes —! I do the same. I only started using construct a couple of weeks ago and can only dedicate my weekend time to it. i would much rather 'fake' my way through things with that limited time than try to do it the harder way.
Thanks — and of course, — I will literally spend 2+ hours on a simple logic before I ask for help. I don't want to be someone who appears that I don't try and test as many possibilities before reaching out. It's just frustrating because if everything went smoothly, I'd probably be on my 20th level by now. I'm stuck back at the first one! Ugh!
Does it take you a long time to figure out simple logic sometimes? I've literally spent 4 hours trying to figure out a simple thing and I still can't figure it out. Am I the only one?
From the tutorials I watched, the person made a new layout and sprite sheet for each level. If I have 15+ levels and each one has a layout and a sprite sheet, does that slow the game down?
https://www.dropbox.com/s/xffxkjyvqjxmt ... ckup1?dl=0
How do I get the instance id? I used the manual and I know inst.get_iid() is what gets it but WHERE do I put it?
The basic concept is that I choose which platform will be visible. What I need to do is grab the IID of the most recently created platform, compare it to the random choice of which platform that will be visible (1 or 2) and make it visible. I just have no idea WHERE to put the inst.get_iid() because there is no 'get' option under system that i'm aware of.
What causes sudden, erratic gameplay? 95% of the time, the game works fine but occasionally, my sprites would go haywire and act like lunatics. How do I avoid this? I would hate to publish something and have this problem for the users.
thank you, glerikud
thank you, —
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Screenshot: https://www.dropbox.com/s/j21nas1onkzpa ... e.png?dl=0
I have the platforms so they blink.
When they initially turn invisible, it seems to work where the sprite would fall through; however, if I land on the platform and it turns invisible while I'm still on it, how do I make the sprite fall through it?
How do I toggle something with no input from the user?
I tried "repeat" but it's not working.
Thanks, Gearworkdragon!
Member since 8 Apr, 2016