LanieCoder's Recent Forum Activity

  • I want to have blinking platforms in my game. I use flash. In the manual, it says "The Flash behavior makes an object blink by toggling its visibility on and off for a period of time."

    I tried this:

    https://www.dropbox.com/s/sss9pghl1ioy9 ... h.png?dl=0

    But it disabled the solid completely, not just when it's invisible.

    What can I do to have a blinking platform that is solid when it's visible and not solid when it's invisible?

  • Or make layers "global", unless they already are and I don't know it.

  • I would like to suggest the ability to copy layers to other layouts.

    If I have a simple game with multiple levels, but with each new level, there are directions that include the old directions and new ones, it would be much easier to copy an entire layer of texts rather than dragging and retyping everything out.

    Thanks.

  • I have things in my game that move at a certain speed during normal play, but when I start to play it in debugging mode, the platforms will go at a much different speed, and sometimes one platform will move faster than the others, when they are ALL supposed to move at the same speed. Why would playing it in debugging mode affect it's speed? Is it because all the information at the bottom are loading? Which 'version' do I trust? The regular play or the debugging play?

  • You're awesome, blackhornet! Thank you so much.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks, Can you go a little further and give a few hints on how to do that?

  • https://www.dropbox.com/s/7neppac4zbxv6 ... .capx?dl=0

    When the instances appear on screen, they don't move instantly which causes a gap between the platforms to get wider and wider.

    How do I get them to move as soon as they appear?

  • Thank you. I don't even know why I used it to begin with. -_-

  • I started from scratch and will be attacking my game from a different angle.

    https://www.dropbox.com/s/7neppac4zbxv6 ... .capx?dl=0

    When the cat dies, more and more platforms are created. There are only supposed to be three platforms total, at most, on screen.

    Not sure why it's not resetting when the cat dies. I have tried 'restart layout' and i have tried 'go to layout>test' which would send it back to Level 1 but nothing is working. It should only be making the platforms at the start of the layout!

  • OMG, KYATRIC. I have copied, pasted, and deleted so many times I didn't even realize that. Thank you so much.

  • Here is the file: https://www.dropbox.com/s/xb8modfxipt82 ... .capx?dl=0

    I set the global variable randomPlat to 1 to make the platform zero invisible. This number will be change at random at a later date.

    The issue is that I successfully make platform 0 disappear off screen (the game will be 400 wide, but it's set to 800 so I can see what's going on), but will become solid and visible when it enters game play area. There is nothing in the code that says it should do this. What's happening?

    I do have it set so when it hits the wormhole (the hidden sprite on the left side) that it becomes a solid and is visible but other than there, there is nothing that should make it do any of this before then.

  • lol 99Instances2Go, I looked at the event sheet and your coding is much more intricate than mine. I will have to dial back some. ALso,, since I posted this, I've changed a lot of things but thank you!! i'm keeping it for future reference.

LanieCoder's avatar

LanieCoder

Member since 8 Apr, 2016

Twitter
LanieCoder has 1 followers

Trophy Case

  • 8-Year Club
  • Email Verified

Progress

9/44
How to earn trophies