I have things in my game that move at a certain speed during normal play, but when I start to play it in debugging mode, the platforms will go at a much different speed, and sometimes one platform will move faster than the others, when they are ALL supposed to move at the same speed. Why would playing it in debugging mode affect it's speed? Is it because all the information at the bottom are loading? Which 'version' do I trust? The regular play or the debugging play?