Tomycase's Recent Forum Activity

  • So taking Metroid zones as example, a layout for Crateria, a layout for Norfair, etc, that's the idea?

  • That's not what I'm asking, how the game would be played at the end is my question

  • Hello everyone, at the moment I'm interested in developing a Metroid engine for the sake of learning, but there's still a detail I'm not too sure about, it is about the rooms;

    I hesitate between two methods :

    One big layout for a single zone, and the room transitions are made inside that layout, or a layout for each room,

    I'm not sure which one would fit Construct structure the best, any advices?

    Thanks in advance ~

    (just to be sure, I'm not asking on how to do room transitions, but just how to compose the world map)

  • Can you describe the exact gameplay you want, that would help

  • Ok so I need to change a lot of stuff, Custom Movement is not adapted at all to the type of gameplay you're trying to create here, Plateform should be enough, I wont have time to work on it until tomorrow however

  • Don't worry I'm not here to mock anyone, but there's indeed a lot of minsconception of Construct behavior in you project, give me a moment to clean that stuff

  • To use G as the only key to toggle the gears, set two sub-events under your key pressed action :

    If gear=0 > set gear to 1

    Else > set gear to 0

    For your second problem, I'd need to see the code that controls it and the animation you're talking about, because I don't quite understand it

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  • Hi, can you share your project or screenshots of your code/project? It will be easier to help you with that as there are a lot of ways to do efficient dialog box

  • Hi, can you post a screenshot of your code or share your project file? Otherwise it will be hard to figure out your problem

  • Hi, first, how do you handle the damages? Does each enemy has its own events? Are they grouped under a family? Do you use a function?

  • You shouldn't need a timer for this; instead of using "On stopped" to set the animation, use "is on floor / is not moving / "Land" animation is not playing / Trigger once " and set the idle animation and controls enabled from here

  • I think it is because of the "On stopped / is on floor" condition, try to disable this event and check the result

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Tomycase

Member since 3 Apr, 2016

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