Tomycase's Recent Forum Activity

  • Hello, glad that you like it, do you have an example of the result you'd like to have? I can investigate a little further more

  • So did it work as you intended?

  • Here it is! drive.google.com/file/d/1Im8s0qiEo9NRlHyUQ6GqclVhtyBFFB40/view

    This example uses two methods, one creates the texts on a single tick with a trigger, the text can't move afterward, and the second allows you to move the sprites and change curve position with drag and drop, I detailed most of it in the file;

    Just know that it uses interpolation expressions (lerp, qarp, cubic) that can be hard to understand if you haven't learned how to use it yet, if so I recommend you to read about it to fully understand this example method ~

    This is how it looks : i.ibb.co/7v61Gcy/Curved-Text.gif

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  • Hi, should it be animated or just staying in place? There might be a way but it will require multiple text objects

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  • Hello, if objects doesn't appear on your layer with parallax at 0, it means you did something wrong, can you share your capx please?

    EDIT: if you're using C3, you should ask your question here : construct.net/en/forum/construct-3/how-do-i-8

  • Right I forgot C3 text has typewritter built in now, I know tho that the same happens with the particles in C2, they won't be affected by timescale unless you set their timescale individually, maybe try to set your text object timescale to 0 the same way?

  • Hi, are you looking for something like this? : drive.google.com/file/d/1wC-Qb6m1hXCXhDVuWJR7DFV9BvHRqdhe/view

  • No problem! Good luck with your game

  • Hi, it's because in your event, as long as enemy has LOS of the player, it will loop the action, you need a condition to stop the loop, for example checking the animation :

    -if enemy has LOS to player

    -"spikesout" isn't playing

    -"spikeidle" isn't playing

    -> Set animation to "spikeout"

    Also instead of using "wait" action :

    -On "spikeout" finished

    -> Set animation to "spikeidle"

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Tomycase

Member since 3 Apr, 2016

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