Paradox's Recent Forum Activity

  • I'm not sure how you are doing the slide in menu, so that might complicate things, but it sounds like you just need to set the Parallax.

    See here in the manual:

    https://www.scirra.com/manual/85/layers

    Set the stuff that should stay put on screen to a Parallax of 0, and it should sit still while the layout scrolls around under it. (or over it depending on your layer order.)

    (edit: I always forget to make the link clickable.)

  • The instructions do seem to be a bit light on it.

    https://www.scirra.com/manual/48/image-and-animations-editor

    But it's pretty easy to figure out after you know to right click on one of the image points for a pop up menu.

    Set the shape to match your character/object, so it reacts with the environment correctly.

    Remember however that the number of points is checked for collisions every tick, so it will warn you not to use over 8 per sprite.

    (edit: made the link clickable)

  • Can you set the collision polygon of the solid in a touch, or is it a tile or 9-patch object? Maybe in that case set the collision polygon of your moving character/object?

    (collision polygon in in the animation editor, bottom button on the toolbar.)

  • Kind of difficult to tell without a capx to poke around in, have you tried skipping the positioning of the text after pinning by creating the text at the image point?

    Create object txtName on layer 1 (heroes.ImagePointX(ImagePoint), heroes.ImagePointY(ImagePoint))

    Edit: Also, if you have more than one frame, make sure the image point on the other frames is at the right spot, they can move frame to frame. Right click the image point in the Image Points window and select "Apply to whole animation"

  • Your problem might be caps, make it all lowercase with no spaces...

    [img)https://dl.dropbox.com/u/21151675/cooltext899820915.png

    [/img]

    had to leave out a ] to get it not to show the graphic instead. ;-)

  • On online multiplayer universe where each player builds a world that interacts with other players built worlds. Could be just a house with a lemonade stand out front recharging stats for a coin. Or a space station ferrying players around the planet. Whatever the needs for your area, built with earnings.

  • I'm using one of the pathfinding plugins, and would like to switch to use one that would allow uploading to the arcade.

    But mine allows choosing the fastest route or the stealthiest route, sticking to the trees along the way. So I would have to wait for the value additions.

    Mine is isometric, so I copy the screen to a hidden layer as a grid, and run the pathfinding on it. Then the results are followed on the big map.

    edit: to clarify how I used the points, grassland had a higher cost than the trees, so on stealth mode, the trees were preferred.

  • I usually subtract the loopindex from the max value.

    for 1 to max

    a=max-loopindex

    would that work?

  • It's usually something simple like that, so I try to include several possibilities. Glad to help.

  • The Manual entry is here:

    https://www.scirra.com/manual/124/system-conditions

    Scroll down the the page about two thirds, to "Special Conditions"

    Else is an Event that follows directly after the event that triggers it, not as a sub-event.

    If the triggering event does not run, the else will run instead.

    To create one, you have to clcik on the far left of the event you want to add it after. Not in the middle on the event text, but left of the event icon, and in that menu choose "Add" it will be at the bottom of that sub-menu.

    It should turn red if it's used in the wrong place. (IE you delete the triggering event.)

  • Any tricks to moving Animations from one sprite to another?

    I made a bunch of separate sprite animations, and realize now I need to combine them in one instance. It would save a lot of extra work.

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  • On video length, I did find one point for shorter videos. Skimming through parts we already understand might be less touchy with less time in the scrollbar. ;-)

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Paradox

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